Difference between revisions of "Template:Taverns"
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[[Taverns]] are a type of [[Buildings|building]] that can be placed in [[Nodes]] or on [[Freeholds]].{{web|https://www.ashesofcreation.com/news/the-mighty-beard/|The mighty beard!}} | [[Taverns]] are a type of [[Buildings|building]] that can be placed in [[Nodes]] or on [[Freeholds]].{{web|https://www.ashesofcreation.com/news/the-mighty-beard/|The mighty beard!}} | ||
− | * There is a limit to the number of taverns that can be [[Node buildings|built in a node]] by the [[Node governments|node's government]].{{livestream|18 | + | * There is a limit to the number of taverns that can be [[Node buildings|built in a node]] by the [[Node governments|node's government]].{{livestream|2018-01-18|38m17|mD1q3aTRcPY}} |
<blockquote>''Many adventures begin in a humble tavern. I’m sure many of you have memories from pen and paper adventures that begin in a small town, with a small town tavern and small town problems. Over time, it becomes a headquarters. You go there to rest, to eat, to hear gossip and meet friends. It’s a home away from home and your connection to the world when you’re not on a quest.{{web|https://www.ashesofcreation.com/news/the-mighty-beard/|The mighty beard!}}''</blockquote> | <blockquote>''Many adventures begin in a humble tavern. I’m sure many of you have memories from pen and paper adventures that begin in a small town, with a small town tavern and small town problems. Over time, it becomes a headquarters. You go there to rest, to eat, to hear gossip and meet friends. It’s a home away from home and your connection to the world when you’re not on a quest.{{web|https://www.ashesofcreation.com/news/the-mighty-beard/|The mighty beard!}}''</blockquote> |
Revision as of 11:25, 29 August 2022
Taverns are a type of building that can be placed in Nodes or on Freeholds.[4]
- There is a limit to the number of taverns that can be built in a node by the node's government.[5]
Many adventures begin in a humble tavern. I’m sure many of you have memories from pen and paper adventures that begin in a small town, with a small town tavern and small town problems. Over time, it becomes a headquarters. You go there to rest, to eat, to hear gossip and meet friends. It’s a home away from home and your connection to the world when you’re not on a quest.[4]