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Difference between revisions of "Template:Static housing"
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↑ Video, May 31, 2020 (38:50).
↑ 2.0 2.1 Node series part II – the Metropolis.
↑ 3.0 3.1
↑ Steven Sharif - Clarification points from today’s stream.
↑ Livestream, May 19, 2017 (33:57).
↑ Interview, July 8, 2020 (33:34).
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** The amount of static housing increases as a normal part of [[Node advancement|node advancement]].{{web|https://forums.ashesofcreation.com/discussion/44436/clarification-points-from-today-s-stream|Steven Sharif - Clarification points from today’s stream.}} | ** The amount of static housing increases as a normal part of [[Node advancement|node advancement]].{{web|https://forums.ashesofcreation.com/discussion/44436/clarification-points-from-today-s-stream|Steven Sharif - Clarification points from today’s stream.}} | ||
* The [[Architecture|architecture]] of [[Static housing|static housing]] is predetermined by the [[Races|racial]] influence of the [[Node development]].{{livestream|19 May 2017|33m57|LUJugtqTBxw}} | * The [[Architecture|architecture]] of [[Static housing|static housing]] is predetermined by the [[Races|racial]] influence of the [[Node development]].{{livestream|19 May 2017|33m57|LUJugtqTBxw}} | ||
+ | * [[Taverns]] and [[Player shops]] are not tied to in-node housing.{{interview|8 July 2020|33m34|zWguiuv9iyY}} |
Revision as of 03:06, 11 July 2020
Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[2]
- Players are able to purchase small one room houses (cottages) starting at the Village stage (Node stage 3).[2][3]
- There will be 8 cottages available for purchase at the village stage.[3]
- The amount of static housing increases as a normal part of node advancement.[4]
- The architecture of static housing is predetermined by the racial influence of the Node development.[5]
- Taverns and Player shops are not tied to in-node housing.[6]