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Difference between revisions of "Template:Player flagging"

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** Player abilities with CC effects do not apply to non-combatants. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example. {{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}
 
** Player abilities with CC effects do not apply to non-combatants. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example. {{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}
 
** Non-combatants will not be flagged for [[Looting|looting]] [[Player death|bodies]].{{podcast|2021-04-11|34m41|kP-lOFzYkCM}}
 
** Non-combatants will not be flagged for [[Looting|looting]] [[Player death|bodies]].{{podcast|2021-04-11|34m41|kP-lOFzYkCM}}
 
+
** Players will be able to opt-in (via a checkbox) to allow their beneficial spells, or non-beneficial [[wikipedia:Area_of_effect|AoEs]] to hit [[Player flagging|flagged]] players. If this is checked then AoE heals or damage will affect flagged players. If it is not checked then the AoE will not damage or heal any flagged players, and as such will not cause the caster to be flagged themselves (if they are not already).{{interview|2020-07-8|1h05m27|zWguiuv9iyY}}
<blockquote>''It's important to note that the idea is going to be that, unless a player is in your party, alliance, guild, or raid that you will not have definitive knowledge of their exact hit point values. So when you do something that's sketchy like that, where you want to bring them close to death and let a monster finish him off, you are taking the risk of overhitting and actually gaining the corruption.''{{livestream|2021-07-30|1h10m34|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>
+
: ''If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.''{{interview|2020-07-8|1h05m27|zWguiuv9iyY}}{{ndash|[[Steven Sharif]]}}
  
 
* <span style="color:white; background:indigo">Combatant (purple)</span>
 
* <span style="color:white; background:indigo">Combatant (purple)</span>
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** Players remain flagged for a period of 90 seconds following their most recent attack on a non-combatant or another combatant.{{quote|steven-flagging-duration.png|https://discord.com/channels/256164085366915072/256164085366915072/783501928020836352}}
 
** Players remain flagged for a period of 90 seconds following their most recent attack on a non-combatant or another combatant.{{quote|steven-flagging-duration.png|https://discord.com/channels/256164085366915072/256164085366915072/783501928020836352}}
 
** Players cannot log out while flagged as combatants.{{quote|steven-flagging-logout.png|link=https://discord.com/channels/256164085366915072/256164085366915072/783502194694684693}}
 
** Players cannot log out while flagged as combatants.{{quote|steven-flagging-logout.png|link=https://discord.com/channels/256164085366915072/256164085366915072/783502194694684693}}
 +
 +
: ''You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.''{{podcast|2018-04-23|49m21|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}
  
 
* <span style="color:white; background:red">Corrupted (red)</span>
 
* <span style="color:white; background:red">Corrupted (red)</span>
 
** If a combatant player, or their [[Summons|summon]], kills a non-combatant player, the player's character will be flagged as [[Player corruption|corrupted]].{{quote|steven-summons-pvp-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996882740425269390}}{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
 
** If a combatant player, or their [[Summons|summon]], kills a non-combatant player, the player's character will be flagged as [[Player corruption|corrupted]].{{quote|steven-summons-pvp-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996882740425269390}}{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
** Corruption multiplies [[Death penalties|death penalties]] and reveals a corrupted player's location to [[Bounty hunters|bounty hunters]].{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
+
** A character's [[Definition:PK value|PK value]] increases with each non-combatant player killed over the lifetime of that character.{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}{{quote|steven-corruption-value.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996876758970273842}}{{interview|2020-07-18|41m54|8AeuqaELjFg}}{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
** A player’s corruption score increases with each non-combatant player killed.{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
+
** The wider the [[Leveling|level]] disparity between the players, and the higher the attacker's PK value, the more [[Corruption score|corruption score]] they gain.{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}{{quote|steven-corruption-value.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996876758970273842}}{{interview|2020-07-18|41m54|8AeuqaELjFg}}{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
 +
** A character's corruption score multiplies their [[Death penalties|death penalties]] and reveals a their location to [[Bounty hunters|bounty hunters]].{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
 
** If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.{{interview|2017-04-27|0m17|hCjamiTtvTo}}
 
** If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.{{interview|2017-04-27|0m17|hCjamiTtvTo}}
 
** Corrupted players may kill [[Bounty hunters|bounty hunters]] without acquiring additional corruption score.{{interview|2017-04-27|1m18|hCjamiTtvTo}}
 
** Corrupted players may kill [[Bounty hunters|bounty hunters]] without acquiring additional corruption score.{{interview|2017-04-27|1m18|hCjamiTtvTo}}
 
** There is a 60 second timer to logout while corrupt.{{quote|steven-flagging-logout.png|link=https://discord.com/channels/256164085366915072/256164085366915072/783502194694684693}}
 
** There is a 60 second timer to logout while corrupt.{{quote|steven-flagging-logout.png|link=https://discord.com/channels/256164085366915072/256164085366915072/783502194694684693}}
  
Players will be able to opt-in (via a checkbox) to allow their beneficial spells, or non-beneficial [[wikipedia:Area_of_effect|AoEs]] to hit [[Player flagging|flagged]] players. If this is checked then AoE heals or damage will affect flagged players. If it is not checked then the AoE will not damage or heal any flagged players, and as such will not cause the caster to be flagged themselves (if they are not already).{{interview|2020-07-8|1h05m27|zWguiuv9iyY}}
+
: ''It's important to note that the idea is going to be that, unless a player is in your party, alliance, guild, or raid that you will not have definitive knowledge of their exact hit point values. So when you do something that's sketchy like that, where you want to bring them close to death and let a monster finish him off, you are taking the risk of overhitting and actually gaining the corruption.''{{livestream|2021-07-30|1h10m34|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}
 
 
<blockquote>''If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.''{{interview|2020-07-8|1h05m27|zWguiuv9iyY}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
 
 
A player may not flag on members of the same [[Groups|party]], [[Raids|raid]], [[Guilds|guild]] or [[Alliances|alliance]].{{quote|pvp flagging lockouts.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271391067197276160}}
 
 
 
[[Sieges]], [[Caravans|caravans]] and [[Guild wars|guild wars]] do not use the [[Player flagging|flagging]] system.{{quote|flagging.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305499169643298827}}
 
  
<blockquote>''You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.''{{podcast|2018-04-23|49m21|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>
+
* [[Objective-based PvP]] events do not use the [[Player flagging|flagging]] system.{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{quote|flagging.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305499169643298827}}
 +
** A player may not flag on members of the same [[Groups|party]], [[Raids|raid]], [[Guilds|guild]] or [[Alliances|alliance]].{{quote|pvp flagging lockouts.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271391067197276160}}

Revision as of 22:42, 31 October 2022

The open world PvP flagging system is designed to deter people from griefing other players.[1]

  • Players can participate in open world PvP with one another without having to resort to murder.[2]
  • The penalties are intended to be severe enough to deter any type of spawn camping.[3]
  • Summons follow the same PvP flagging rules as players and share the player's flag status.[4][5]

pvp flagging diagram.png

There are three levels of flagging for world PvP in Ashes of Creation.[6]

  • Non-combatant (green)
    • All players start as non-combatants.[7]
    • Non-forced attacks (such as AoE) will not hit non-combatant players.[8]
    • Green players killed by mobs (the mob deals the killing blow) do not flag attacking players as corrupt, but since the exact health of another player is not known (outside of the same party, raid, alliance, or guild), attackers run the risk of killing the player and becoming corrupt.[9]
    • Player abilities with CC effects do not apply to non-combatants. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example. [10]
    • Non-combatants will not be flagged for looting bodies.[11]
    • Players will be able to opt-in (via a checkbox) to allow their beneficial spells, or non-beneficial AoEs to hit flagged players. If this is checked then AoE heals or damage will affect flagged players. If it is not checked then the AoE will not damage or heal any flagged players, and as such will not cause the caster to be flagged themselves (if they are not already).[12]
If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[12]Steven Sharif
  • Combatant (purple)
    • Players are flagged as combatants if they attack another (non-corrupted) player when carrying out a forced attack. If the attacked player fights back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.[13][7]
    • Non-combatants entering an open world battleground (PvP event) are automatically flagged as combatants and remain flagged for a period of time after leaving that battleground.[6]
    • Non-combatants who heal, buff, or otherwise (positively) interact with combatants or corrupted players will be flagged as combatants.[15][16][17]
    • Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced death penalties.[7]
    • Players are not able to manually set their flagging status to combatant.[13]
    • Players remain flagged for a period of 90 seconds following their most recent attack on a non-combatant or another combatant.[18]
    • Players cannot log out while flagged as combatants.[19]
You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[20]Steven Sharif
  • Corrupted (red)
    • If a combatant player, or their summon, kills a non-combatant player, the player's character will be flagged as corrupted.[4][1]
    • A character's PK value increases with each non-combatant player killed over the lifetime of that character.[21][10][22][23][6]
    • The wider the level disparity between the players, and the higher the attacker's PK value, the more corruption score they gain.[21][10][22][23][6]
    • A character's corruption score multiplies their death penalties and reveals a their location to bounty hunters.[1]
    • If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.[7]
    • Corrupted players may kill bounty hunters without acquiring additional corruption score.[24]
    • There is a 60 second timer to logout while corrupt.[19]
It's important to note that the idea is going to be that, unless a player is in your party, alliance, guild, or raid that you will not have definitive knowledge of their exact hit point values. So when you do something that's sketchy like that, where you want to bring them close to death and let a monster finish him off, you are taking the risk of overhitting and actually gaining the corruption.[9]Steven Sharif
  • 1.0 1.1 1.2 pvp flagging.png
  • Livestream, May 12, 2017 (24:52).
  • pvp camping.png
  • 4.0 4.1 4.2 steven-summons-pvp-1.png
  • steven-summons-pvp-2.png
  • 6.0 6.1 6.2 6.3 MMOGames interview, January 2017
  • 7.0 7.1 7.2 7.3 Interview, April 27, 2017 (0:17).
  • PvP.jpg
  • 9.0 9.1 Livestream, July 30, 2021 (1:10:34).
  • 10.0 10.1 10.2 CC effects do notapply to non-combatants.png
  • Podcast, April 11, 2021 (34:41).
  • 12.0 12.1 Interview, July 8, 2020 (1:05:27).
  • 13.0 13.1 Livestream, November 30, 2020 (1:09:06).
  • Livestream, October 31, 2018 (44:12).
  • steven-healing-corrupt.png
  • Interview, April 22, 2019 (54:40).
  • Livestream, November 17, 2017 (29:45).
  • steven-flagging-duration.png
  • 19.0 19.1 steven-flagging-logout.png
  • Podcast, April 23, 2018 (49:21).
  • 21.0 21.1 21.2 Livestream, October 28, 2022 (24:28).
  • 22.0 22.1 steven-corruption-value.png
  • 23.0 23.1 Interview, July 18, 2020 (41:54).
  • Interview, April 27, 2017 (1:18).
  • flagging.jpg
  • pvp flagging lockouts.png