Difference between revisions of "Template:Node taxes"

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[[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png}}
 
[[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png}}
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* Tax money only goes toward funding [[Node development|node development]].{{quote|Tax spending.png}}
  
 
Parent [[Nodes|nodes]] take a cut of all [[Taxation|taxes]] from the [[Player housing|housing]] and any [[Marketplaces|services]] that occur within their [[ZOI]].{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}
 
Parent [[Nodes|nodes]] take a cut of all [[Taxation|taxes]] from the [[Player housing|housing]] and any [[Marketplaces|services]] that occur within their [[ZOI]].{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}
  
 
* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}
 
* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}

Revision as of 05:04, 21 July 2018

Mayors/Node governments allocate resources, taxes, and quests to help develop node defenses.[1]

Parent nodes take a cut of all taxes from the housing and any services that occur within their ZOI.[3]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[3]
  • siege equipment.png
  • Tax spending.png
  • 3.0 3.1 Interview, May 11, 2018 (57:02).