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Template:Guild progression
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↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Livestream, September 27, 2018 (55:39).
↑ 2.0 2.1 2.2 Livestream, May 19, 2017 (22:10).
↑ 3.0 3.1 Interview, July 19, 2020 (36:07).
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↑ Livestream, June 26, 2020 (1:31:53).
↑ 6.0 6.1 Livestream, May 5, 2017 (23:26).
↑ Interview, August 8, 2018 (9:36).
↑ Livestream, October 30, 2020 (1:11:13).
Guild progression occurs through participation in different systems.[1]
Guild progression grants skill points that the guild can allocate to unlock aspects of their skill tree, such as passive skills, augments and membership count.[1][3][4]
- Passive abilities increase certain stats relating to a guild member's ability to perform in combat or in other aspects of the guild, such as the economy.[1]
- Augments may apply at the upper tiers of guild progression.[1]
- Guild members do not need to be citizens of the same node in order to benefit from passive skills and augments.[5]
- Guild size can be traded off for guild progression.[1][6]
- The higher the guild's member cap, the fewer available skill options will be available to that guild.[7]
- Guild alliances may be a key part in creating a larger "guild".[6]
- Guild halls can be unlocked at a certain stage of guild advancement.[3]
- Guilds cannot respec their skill points once allocated. This is subject to testing.[8]
- It's not always going to be combat. You could have an economic focus guild. You could have a trade oriented guild; and there's all sorts of things that you can put together and give your guild its own identity.[1] – Jeffrey Bard