Template:Dungeons

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Dungeons in Ashes of Creation will range in size and will be mostly open-world.[5][6]

There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[5]Jeffrey Bard

Half the problem won't just be solving the dungeon, it will be solving other players too.[7]Jeffrey Bard

Dungeon difficulty will increase the further a player ventures into the dungeon.[10]

  • Mobs and mob mechanics will become more difficult.[10]
  • Terrain and environmental dangers will increase.[10]

Deeper darker types of interactions will be found deeper in the dungeon.[10]Steven Sharif