Template:Castle regions
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Guild castles influence a castle region around them.[2]
- A castle's region is 1/5th the game world.[3]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[4][5]
- A castle could have a metropolis beside it.[6]
- Castle region boundaries are static.[4]
Guild castles impose a tax on all revenue for the nodes within its region.[7]
- Castle taxes are carried via NPC generated caravans from the nodes that fall under the castle's purview to one of the castle nodes at the end of each week leading up to a castle siege.[8]
- In addition to taxes, Castles also influence crop yields, resources and events within its region.[9]
- Part of the tax and resources gathered are applied to the castle for improvements.[10][11]
- The remainder of tax income can be used by the guild for whatever they want.[12]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[13]