Template:NPCs

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search
We may have some story arcs down the line where you're killing some well-known NPCs, but we got to build it up: we got to make you either love them or hate them before you get to that point.[4]Margaret Krohn
During sieges or during monster events those venders, the non-combat NPCs, are usually provided for through a particular building type, unless they're general NPCs. If they're general NPCs currently, I think what we're doing is we're despawning them if they're not combat-oriented and if they are a service building like a constructible, if that building becomes damaged, then the NPC is disabled post the event, or post the siege until the building is repaired; but they're not present to be killed as part of the siege event. If they're a combat NPC, such as a mercenary or like a captain of the guard whatever: they're present, they can be killed and they have ramifications for doing so.[5]Steven Sharif
  • Some NPC movements and behaviors are dictated by time of day or other rotational cycle, others will be static.[9]
Where we place the NPC rotations that are relevant- those would be rotations that exist perhaps within an hour, not so much within a day so-to-speak. So there might be five minutes of some changing of an organization's acolytes in a temple or something; and that might be because obviously there's a quest related to that rotation.[9]Steven Sharif
  • NPCs will behave differently based on a player's reputation.[10][11][12][13] Otherwise, branching dialog trees are not currently planned for NPC interactions.[10]
Q: Can you influence NPCs or mobs when interacting with them by using your knowledge of their unique personalities/routines/lore or general knowledge of the world state?
A: We haven't planned for any type of branching dialogue personalities that give insight to those types of things and I don't believe that's planned for our narrative design, no. There is however some potential faction-based reputations that can be had and those reputations might send the NPCs down different behavior trees; and that is something that is incorporated. But if I understand the question correctly it's more along the lines of catering specific dialogue responses that will send down different dialogue branches and that's not planned.[10]Steven Sharif
  1. Livestream, February 28, 2020 (47:45).
  2. Livestream, July 31, 2020 (1:54:45).
  3. Interview, February 7, 2021 (31:37).
  4. 4.0 4.1 Livestream, February 29, 2024 (53:17).
  5. 5.0 5.1 5.2 Interview, July 9, 2023 (1:32:45).
  6. Livestream, March 31, 2022 (1:13:00).
  7. Interview, July 8, 2020 (57:46).
  8. Livestream, November 22, 2019 (17:59).
  9. 9.0 9.1 Podcast, April 11, 2021 (15:55).
  10. 10.0 10.1 10.2 Livestream, July 28, 2023 (1:19:55).
  11. Livestream, February 24, 2023 (1:22:04).
  12. Livestream, December 23, 2021 (1:26:36).
  13. npc rep.jpg