Template:Caravansary/es

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El puesto de caravanas es un edificio del nodo en Ashes of Creation donde las caravanas se preraparan para iniciar la ruta.[2][3]

  • El puesto de caravanas es uno de los edificios standar dentro del nodo (of Village (stage 3) o superior). Este edificio se puede mejorar para obtener nuevas características y mejoras.[2][4]
When you want to launch a caravan you have must first have a caravan that's constructed at the caravansary.[2]Steven Sharif
  • Las caravanas se construyen en el puesto de caravanas empleando componentes. Si falta alguno de los componentes, se creará una caravana estandar con unas estadísticas más bajas.[2][5][6]
In order to construct caravan at the caravansary, you go to caravansary and you say hey I've got all these components and I want to construct a caravan; and the caravansary will accept the components that you have: It will use those components. If you don't have components for certain parts of the caravan it will give you default versions, which will be lowest stat value that that caravan can then have.[2]Steven Sharif
  • Una vez la caravana esté construída se guardará en el puesto de caravanas. Los jugadores podrán seleccionar de una lista de caravanas disponibles mediante una UI, que mostrará los compartimentos de almacenamiento de cada caravana. Estos compartimentos pueden ser asignados a miembros de un grupo.[2]
When the caravan is constructed it will be hosted at that caravansary; and if you want to launch a caravan you will select the caravan you have available at the caravansary. You will then be provided with a UI screen that shows you the compartments of availability for storage that the Caravan has. You can assign those compartments to members of a party or named interest. You can apply insurance if you want for any pieces of those storage and it can go into escrow; and if the caravan ever gets destroyed, that escrow will go to the named player and that's how we... facilitate that transaction between players if they want to do those things.[2]Steven Sharif
  • También se puede pedir un seguro (si está habilitado por el dueño de la caravana) que estará incluído en el depósito. Si la caravana es destruída, el depósito al personaje designado.[2][3]
There is a system driven way for players to co-op caravan trips; and essentially you have the driver or the owner of the caravan preps the caravan for launch at the caravansary‎, which is the node building that launches the caravans, and he can make a selection to allow designated players or members of his party to reserve space within the caravan; and they may then upload their goods into the caravan at the caravansary‎ by interfacing with the UI there; and there can even be an agreement for insurance should the caravan be destroyed. Let's say you find a driver who's run many successful missions and you're confident in their ability to deliver you may not ask for insurance; but if this is a new person who doesn't have an established reputation on the server for being a successful caravan driver then you can request insurance; and that's an option that the owner of the caravan has to enable; and when you interface with that UI window there will be the amount of insurance that will be placed in escrow and given to you should the caravan not make it to its destination, or should the caravan's goods be lost. So there is mechanical systems in place to provide that type of interaction. We feel that interaction is good, it's fun; it helps encourage the social interaction that's important to an MMORPG but also it provides an outlet for players who may not wish to actually drive a caravan or launch a caravan or own a good caravan to transport their goods to piggyback with other players.[3]Steven Sharif
  • Una vez que la caravana está preparada y lista para salir, puede ser activada cuando el dueño de la caravana esté listo. Lanzar una caravana mostrará una mapa sobrepuesto al nodo en un área de 360 grados alrededor del nodo y hasta 100 a 150 metros del nodo donde podrá ser colocada para partir. Una vez establecido el lugar de salida, costará de 2 a 5 minutos hasta que parta, dependiendo de las mejoras del puesto de caravana. Durante ese periódo de tiempo el dueño de la caravana y los miembros de su grupo se pueden teleportar al lugar de salida. Una vez completado, la caravana estará lista para que los jugadores monten en ella.[2]
If you prep your caravan it's going to be in a launch-ready state and you can launch a caravan whenever you want, keep it in the launch ready state. If you click to launch the caravan, your perspective will leave to a world map perspective that sits above the node and you will have a 360 line that lives outside of the node area at a good distance, roughly about 100 to 150 meters from the node, and you will spawn the caravan there; and it will take about two to five minutes depending on some of the upgrades that the caravansary has for that caravan to spawn outside the node at that location. During that time you can teleport to that launch location, which is just outside the node- from the node itself. That way people can't follow you, see your node- see your caravan that's about to leave or whatever; but you can let your players know "hey if you're part of my group you can also port with me and we'll spawn at the location that the caravan's getting constructed at. Once the caravan little construction site is finished, your caravan is ready to to mount and you're ready to move along the way with it.[2]Steven Sharif
  • Los conductores de la caravana verán un perímetro alrededor de los nodos que representará la zona de llegada. Será parecido a la zona de salida y su radio estará basado en las mejoras del puesto de caravanas. Una vez que una caravana cruce esa línea no podrá ser atacada. Guardias NPCs aparecerán para escoltar a la caravana hasta el puesto de caravanas del nodo.[2]
As you approach cities, caravansaries will confer a radius around the node; and that radius will be something visual to you in the world as you're approaching another node; and you will see a line- a disembark line where when you cross that line you've reached the safety zone; and that line cross is outside of the node in a similar distance, but also based on caravansary upgrades, that the placement of the caravan at launch is; and so you only have to make it to that line, and once you do the events surrounding the caravan and the ability to attack that caravan stops and it gets auto-moved into the caravansary. Guards will start to materialize around it. They'll grab the reins of the horse and begin to move the caravan slowly to the caravansary and now you've reached a pit stop; and at that pit stop this can either be your final destination or you can relaunch it again. You don't have to stop at nodes along the way to your destination. If you want to keep going you can keep going: You want to cross rivers, you can cross rivers. You want to go out into the ocean with a little raft caravan, you can do that too; and you can go to a destination and you can stop there and unload there. But if you're running into trouble, if you're under assault, if you're a near attack and there's a node nearby with a caravansary that you can stop at, you can start directing the caravan towards that node and all you got to do is make it to that finish line outside of the node; and when you do the caravan auto will move towards caravansary.[2]Steven Sharif
  1. Video, May 31, 2020 (1:06:11).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Livestream, August 26, 2022 (1:20:17).
  3. 3.0 3.1 3.2 Livestream, July 29, 2022 (3:21).
  4. Interview, January 20, 2017 (4:19).
  5. Livestream, May 29, 2020 (46:36).
  6. Livestream, July 28, 2017 (20:56).