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  • it is one he is willing to tell, there's always a solemn gleam in his eyes when he tells it. Years ago, when Fent was still a young hunter, he was out during
    1 KB (3,134 words) - 02:25, 8 April 2024
  • actually its longest ruler, also its last ruler, and he was a very powerful and advanced wizard for his time. He dedicated the vast majority of his early rule
    697 bytes (2,513 words) - 02:14, 8 April 2024
  • once he stopped me and bade me to follow him to his laboratory. He said he had someone there that was far more fascinating than his old self. He lead me
    2 KB (16,670 words) - 00:20, 1 March 2024
  • actually its longest ruler, also its last ruler, and he was a very powerful and advanced wizard for his time. He dedicated the vast majority of his early rule
    727 bytes (2,570 words) - 01:14, 8 April 2024
  • about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with
    799 bytes (2,939 words) - 21:51, 20 April 2024
  • completed. Read more... Progression occurs through a variety of pathways. The objective is to provide both vertical and horizontal progression. Having the ability
    5 KB (31,462 words) - 07:42, 11 April 2024
  • character can achieve certain tiers of progression to. Artisan progression does not directly relate to progression in a character's adventuring class, but
    1 KB (6,152 words) - 01:17, 8 April 2024
  • customized in the weapon skill tree. We wanted to have a combo length progression available to players so that certain builds could have longer weapon combos
    827 bytes (1,399 words) - 23:24, 20 April 2024
  • character creator. Progression occurs through a variety of pathways. The objective is to provide both vertical and horizontal progression. Having the ability
    3 KB (12,699 words) - 01:15, 8 April 2024
  • was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage
    487 bytes (5,282 words) - 07:28, 5 October 2023
  • and sore. But he did not leave, such was the fear of what he had seen. This was not the way he had pictured the end of his life. Instead he dreamed of a
    1 KB (15,544 words) - 23:01, 15 December 2022
  • Weapon skills (category Progression)
    weapon combo system determines special effects that proc based on weapon progression. These procs may reduce or reset cooldowns on other skills on the player's
    809 bytes (2,996 words) - 02:24, 8 April 2024
  • Mentor program (category Progression)
    and you still want to do things with them, there will be things to do. Will he be able to enter a dungeon of your level and participate? No, because we don't
    638 bytes (2,303 words) - 01:59, 5 December 2023
  • inter-dependency, enhancing the artisan experience. Progression within artisan classes does not directly relate to progression in a character's adventuring class, but
    1 KB (5,391 words) - 02:15, 8 April 2024
  • level progression, that's when itemization really gets an emphasis for its ratio of player power. – Steven Sharif Weapons have their own progression paths
    3 KB (10,409 words) - 23:20, 20 April 2024
  • said to my father as he held her. “Helgun, Thargud, quickly! Help me grab the food and supplies.” He told my brothers. Looking at me he asked “Dillia, watch
    965 bytes (7,657 words) - 20:22, 1 August 2023
  • Progression (category Progression) (section Class progression)
    Progression occurs through a variety of pathways. The objective is to provide both vertical and horizontal progression. Having the ability to gain power
    2 KB (11,452 words) - 05:45, 23 April 2024
  • customized in the weapon skill tree. We wanted to have a combo length progression available to players so that certain builds could have longer weapon combos
    332 bytes (2,854 words) - 22:08, 20 April 2024
  • players can constantly strive to accomplish. If there is no ladder of progression and everything is flat and all content can be experienced, then there
    1 KB (5,154 words) - 02:15, 8 April 2024
  • productivity of the freehold. We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings
    1 KB (3,342 words) - 01:57, 8 April 2024

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