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- Taverns (section Tavern progression)it is one he is willing to tell, there's always a solemn gleam in his eyes when he tells it. Years ago, when Fent was still a young hunter, he was out during1 KB (3,134 words) - 02:25, 8 April 2024
- actually its longest ruler, also its last ruler, and he was a very powerful and advanced wizard for his time. He dedicated the vast majority of his early rule697 bytes (2,513 words) - 02:14, 8 April 2024
- once he stopped me and bade me to follow him to his laboratory. He said he had someone there that was far more fascinating than his old self. He lead me2 KB (16,670 words) - 00:20, 1 March 2024
- actually its longest ruler, also its last ruler, and he was a very powerful and advanced wizard for his time. He dedicated the vast majority of his early rule727 bytes (2,570 words) - 01:14, 8 April 2024
- Weapon combo system (section Weapon progression)about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with799 bytes (2,939 words) - 21:51, 20 April 2024
- Ashes of Creation (section Progression)completed. Read more... Progression occurs through a variety of pathways. The objective is to provide both vertical and horizontal progression. Having the ability5 KB (31,462 words) - 07:42, 11 April 2024
- Artisan classes (section Artisan progression)character can achieve certain tiers of progression to. Artisan progression does not directly relate to progression in a character's adventuring class, but1 KB (6,152 words) - 01:17, 8 April 2024
- customized in the weapon skill tree. We wanted to have a combo length progression available to players so that certain builds could have longer weapon combos827 bytes (1,399 words) - 23:24, 20 April 2024
- Character (section Progression)character creator. Progression occurs through a variety of pathways. The objective is to provide both vertical and horizontal progression. Having the ability3 KB (12,699 words) - 01:15, 8 April 2024
- was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage487 bytes (5,282 words) - 07:28, 5 October 2023
- and sore. But he did not leave, such was the fear of what he had seen. This was not the way he had pictured the end of his life. Instead he dreamed of a1 KB (15,544 words) - 23:01, 15 December 2022
- Weapon skills (category Progression)weapon combo system determines special effects that proc based on weapon progression. These procs may reduce or reset cooldowns on other skills on the player's809 bytes (2,996 words) - 02:24, 8 April 2024
- Mentor program (category Progression)and you still want to do things with them, there will be things to do. Will he be able to enter a dungeon of your level and participate? No, because we don't638 bytes (2,303 words) - 01:59, 5 December 2023
- Processing (section Artisan progression)inter-dependency, enhancing the artisan experience. Progression within artisan classes does not directly relate to progression in a character's adventuring class, but1 KB (5,391 words) - 02:15, 8 April 2024
- Weapons (section Weapon progression)level progression, that's when itemization really gets an emphasis for its ratio of player power. – Steven Sharif Weapons have their own progression paths3 KB (10,409 words) - 23:20, 20 April 2024
- said to my father as he held her. “Helgun, Thargud, quickly! Help me grab the food and supplies.” He told my brothers. Looking at me he asked “Dillia, watch965 bytes (7,657 words) - 20:22, 1 August 2023
- Progression occurs through a variety of pathways. The objective is to provide both vertical and horizontal progression. Having the ability to gain power2 KB (11,452 words) - 05:45, 23 April 2024
- customized in the weapon skill tree. We wanted to have a combo length progression available to players so that certain builds could have longer weapon combos332 bytes (2,854 words) - 22:08, 20 April 2024
- Raids (section Raid progression)players can constantly strive to accomplish. If there is no ladder of progression and everything is flat and all content can be experienced, then there1 KB (5,154 words) - 02:15, 8 April 2024
- Freehold buildings (section Freehold progression)productivity of the freehold. We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings1 KB (3,342 words) - 01:57, 8 April 2024