The VFX are very placeholder. It’s easy in development to share FX types early on IE fire elements and to purpose those across many skills until we standup the additional elements and assign new FX to skills as we iterate and broaden out the VFX library.[2] – Steven Sharif
Here, catch this! Weapon Toss throws your weapon at your target, dealing damage. Building this power further adds a bounce effect between multiple targets.[4]