Difference between revisions of "Template:World map"
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[[File:originalashespathfindermap.jpg|thumb|450px|<blockquote>''The original Ashes map from my pathfinder world of Ashes made 10 years ago. Obviously some adjustments had to be made for the mmorpg. But the main two continents and their points of interest have a lot of the same.''{{quote|original ashes pathfinder map.png}}{{ndash|[[Steven Sharif]]}}</blockquote>]] | [[File:originalashespathfindermap.jpg|thumb|450px|<blockquote>''The original Ashes map from my pathfinder world of Ashes made 10 years ago. Obviously some adjustments had to be made for the mmorpg. But the main two continents and their points of interest have a lot of the same.''{{quote|original ashes pathfinder map.png}}{{ndash|[[Steven Sharif]]}}</blockquote>]] | ||
− | The world of [[Verra]] features an in-game viewable [[World map|world map]]. This map is not randomly generated, and begins covered in a fog of war.{{interview|22 May 2017|22m54|j-rr9ZbtmUg}} Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.{{web|https://www.ashesofcreation.com/ | + | The world of [[Verra]] features an in-game viewable [[World map|world map]]. This map is not randomly generated, and begins covered in a fog of war.{{interview|22 May 2017|22m54|j-rr9ZbtmUg}} Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.{{web|https://www.ashesofcreation.com/news/the-mighty-beard/|The mighty beard!}} |
− | <blockquote>''For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers''.{{web|https://www.ashesofcreation.com/ | + | <blockquote>''For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers''.{{web|https://www.ashesofcreation.com/news/the-mighty-beard/|The mighty beard!}}</blockquote> |
When information is gathered, or the player has successfully explored an area, [[Points of interest|points of interest]] are marked on the map.{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}} | When information is gathered, or the player has successfully explored an area, [[Points of interest|points of interest]] are marked on the map.{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}} |
Revision as of 22:51, 6 March 2021
The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[4] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[5]
For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[5]
When information is gathered, or the player has successfully explored an area, points of interest are marked on the map.[6]
- These points of interest are determined by Node progression; and not every server will share the same map, as player decisions will vary server to server.[6]
In addition to node progression being a factor on map generation, zones in Ashes of Creation will cater to all levels.[7]
The map will have geographical choke points (such as Mountains) that are not traversable by players.[8]
Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[8] – Steven Sharif