Template:PvE
The Node system facilitates the generation of new PvE content such as Quests, Dungeons, Raids and Monster coins.[3]
There is going to be a lot of PvE content for all portions of the playerbase... Part of that risk versus reward: Your risk is your time you're putting in to having a chance at getting the reward and successfully completing; and that should feel good based on how much time you devote. Now I know that there's a spectrum of casual and hard-core players in the time there, what we can do, but that's why we have many different content paths that play towards how you affect the world around you.[4] – Steven Sharif
PvE content adapts to the development of the world to avoid repitition.[5]
Whenever you have a player versus environment setting you don't want a stagnant kind of overly repetitive because its lackluster. It does not have that a component that engages.[5] – Steven Sharif