Template:Player movement

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Revision as of 18:48, 13 March 2019 by Lex (talk | contribs) (Add info and citation)

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There will likely be a toggleable walk/run (autorun) capability in the game.[2]

  • There is not going to be any "go to waypoint" (auto-pathing) mechanics.[3]

Back-peddling (walking backwards) and strafing are slower than normal movement speed.[4]