Template:Player movement

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Revision as of 19:33, 1 August 2021 by Lex (talk | contribs) (Add info and citation)

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Sprinting will consume a percentage of a character's mana pool. Sprinting will not be permitted while in combat.[2]

I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.[2]Steven Sharif

There is a toggleable walk/run (autorun) capability.[3]

There is not going to be any "go to waypoint" (auto-pathing) mechanics.[4]

Back-peddling (walking backwards) and strafing are slower than normal movement speed.[5]