Template:Player movement
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Sprinting will consume a percentage of a character's mana pool. Sprinting will not be permitted while in combat.[2]
I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.[2] – Steven Sharif
There is a toggleable walk/run (autorun) capability.[3]
There is not going to be any "go to waypoint" (auto-pathing) mechanics.[4]
Back-peddling (walking backwards) and strafing are slower than normal movement speed.[5]