Difference between revisions of "Template:Player movement"
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[[File:In-Game-Kaelar-and-Empyrean-Freeholds.mp4|thumb|450px|start=29|end=999|Walking and running shown in [[Pre-alpha|pre-alpha]] gameplay.{{video|25 May 2017|0m02|-VJkllNESnM}}]] | [[File:In-Game-Kaelar-and-Empyrean-Freeholds.mp4|thumb|450px|start=29|end=999|Walking and running shown in [[Pre-alpha|pre-alpha]] gameplay.{{video|25 May 2017|0m02|-VJkllNESnM}}]] | ||
− | + | [[Sprinting]] will consume a percentage of a character's [[Mana|mana]] pool. Sprinting will not be permitted while in [[Combat|combat]].{{livestream|30 July 2021|1h11m29|U3WrvtnSMiM}} | |
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+ | <blockquote>''I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.''{{livestream|30 July 2021|1h11m29|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote> | ||
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+ | There is a toggleable walk/run (autorun) capability.{{quote|autorun.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/310061437521362945}} | ||
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+ | There is not going to be any "go to waypoint" (auto-pathing) mechanics.{{livestream|4 May 2018|51m57|nff_kdiKdDU}} | ||
Back-peddling (walking backwards) and [[wikipedia:Strafe (video game)|strafing]] are slower than normal [[Player movement|movement]] speed.{{livestream|15 December 2017|1h35m38|M1bgSjVXDTY}} | Back-peddling (walking backwards) and [[wikipedia:Strafe (video game)|strafing]] are slower than normal [[Player movement|movement]] speed.{{livestream|15 December 2017|1h35m38|M1bgSjVXDTY}} |
Revision as of 19:33, 1 August 2021
Sprinting will consume a percentage of a character's mana pool. Sprinting will not be permitted while in combat.[2]
I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.[2] – Steven Sharif
There is a toggleable walk/run (autorun) capability.[3]
There is not going to be any "go to waypoint" (auto-pathing) mechanics.[4]
Back-peddling (walking backwards) and strafing are slower than normal movement speed.[5]