Difference between revisions of "Template:Performance"

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[[File:5000 simulated players.mp4|thumb|450px|start=2|[[Ashes of Creation]] [[Performance|performance]] with 5,000 simulated players ([[Pre-alpha|pre-alpha]]).{{livestream|17 December 2019|51m20|BNRD57wHtAE}}]]
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[[File:5000 simulated players.mp4|thumb|450px|start=2|end=999|[[Ashes of Creation]] [[Performance|performance]] with 5,000 simulated players ([[Pre-alpha|pre-alpha]]).{{livestream|17 December 2019|51m20|BNRD57wHtAE}}]]
  
 
By the time of [[Release schedule|launch]], five year old hardware should be viable.{{livestream|17 August 2018|1h07m51|-fUWFkMvyHY}}
 
By the time of [[Release schedule|launch]], five year old hardware should be viable.{{livestream|17 August 2018|1h07m51|-fUWFkMvyHY}}

Revision as of 23:25, 14 May 2020

By the time of launch, five year old hardware should be viable.[2]

  • Minimum specification of a 2014-2015 rig with a mid to high range graphics card from that era.[2]

The target is a five-year-old system when we launch should be able to run the game... You're looking at kind of like mid to high range graphic card from that era and you should be good to go.[2]Jeffrey Bard

I think our min spec right now is targeting 960. Basically, the goal is to have computer when we launch five years back be viable. So we're not targeting super high-end systems. Unreal gives us a lot of capability to tune down fidelity as we need it, so we've got a lot of options in there. Right now it plays extremely well even on lower end systems. And we haven't even done any optimization.[3]Jeffrey Bard

The game will be highly customizable from a settings standpoint. If you don't quite have the rig necessary to run it, you can dial the game settings down.[2]

  • Highly scalable options to adjust rendering and particle effects will be offered.[4]
  • Motion blur will be togglable on and off.[5]
  • Settings to cull out characters in large battle scenarios are being worked on.[2]
  • Livestream, December 17, 2019 (51:20).
  • 2.0 2.1 2.2 2.3 2.4 Livestream, August 17, 2018 (1:07:51).
  • Interview, April 20, 2018 (24:11).
  • game system.jpg
  • Livestream, May 4, 2018 (43:35).