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[[File:AshesOfCreation Screenshot 027.jpg|thumb|450px|[[Pre-alpha]] [[Metropolis]] [[Nodes|Knotenpunkte]].{{web|https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/|Node series part II – the Metropolis.}}]]
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[[File:AshesOfCreation Screenshot 027.jpg|thumb|450px|[[Pre-alpha]] [[Metropolis]] [[Nodes|node]].{{web|https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/|Node series part II &ndash; the Metropolis.}} <blockquote>''Nodes are a pre-set location, wrapped in a zone of influence, in our world that can form into towns of different sizes. These sizes range from a small camp to a sprawling metropolis. The size of the towns depends on the contribution by players and how far they’ve advanced the Node. Players do not create the footprint of a Node, but within that footprint they do have the ability to own land. Players who are part of the government for a specific Node will have the ability to modify building types and services further, but for the most part, a Node will grow along its own specific path (think about this more as NPCs building these towns out, rather than PCs individually putting buildings and walls up). A Node’s contribution area is larger than the actual town itself, allowing for players to adventure while building upon the town. We call the contribution area the Node’s “Zone of Influence,” and it’s the area where players help to advance the Node they are in.''{{web|https://www.ashesofcreation.com/news/node-series-part-one/|Node series part I}}</blockquote>]]
[[File:AshesOfCreation 34.jpg|thumb|450px|[[Node|Knotenpunkte]] [[Concept art|concept art]].{{web|https://www.ashesofcreation.com/media-screenshots/|Ashes of Creation - Screenshots.}}]]
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[[File:AshesOfCreation 34.jpg|thumb|450px|[[Node]] [[Concept art|concept art]].{{web|https://www.ashesofcreation.com/media-screenshots/|Ashes of Creation - Screenshots.}}]]
[[File:Alpha-0 Empyrean node.png|450px|thumb|[[Alpha-0]] [[Empyrean|Empyrischer]] [[Village|Dorf]] [[Node|Knotenpunkt]].{{livestream|15 December 2017|1h11m52|M1bgSjVXDTY}}]]
 
  
Um jeden [[Servers|Server]] herum befinden sich sorgfältig platzierte Entwicklungspunkte, die [[Nodes|Knotenpunkte]] genannt werden.{{web|https://web.archive.org/web/20170404005015/https://www.ashesofcreation.com/a-reactive-world-nodes/|A reactive world - Nodes.}}
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Auf jedem [[Servers]] befindet sich eine Vielzahl an Entwicklungspunkten, welche [[Nodes]] genannt werden.{{web|https://web.archive.org/web/20170404005015/https://www.ashesofcreation.com/a-reactive-world-nodes/|A reactive world - Nodes.}}
* Beim Start wird es über 100 [[Node|Knotenpunkt]] Standorte geben.
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* {{Node count}}
  
<blockquote>''Knotenpunkte sind ein voreingestellter Standort, eingehüllt in eine Einflusszone, in unserer Welt, die sich zu Städten unterschiedlicher Größe formen können. Diese Größen reichen von einem kleinen Lager bis hin zu einer weitläufigen Metropole. Die Größe der Städte hängt vom Beitrag der Spieler ab und davon, wie weit sie den Knotenpunkt entwickelt haben. Spieler erstellen nicht den Fußabdruck eines Knotenpunkts, aber innerhalb dieses Fußabdrucks haben sie die Möglichkeit, Land zu besitzen. Spieler, die Teil der Regierung für einen bestimmten Knotenpunkt sind, werden die Möglichkeit haben, Gebäudetypen und Dienstleistungen weiter zu modifizieren, aber in den meisten Fällen wird ein Knotenpunkt auf seinem eigenen spezifischen Weg wachsen (stellt es euch eher vor, dass NSCs diese Städte bauen, als dass PCs einzeln Gebäude und Mauern aufstellen). Der Mitwirkungsbereich eines Knotenpunkts ist größer als die eigentliche Stadt selbst, so dass die Spieler Abenteuer erleben können, während sie die Stadt weiter aufbauen. Wir nennen den Mitwirkungsbereich die " Einflusszone " des Knotenpunkts, und es ist der Bereich in dem Spieler helfen, den Knotenpunkt in dem sie sich befinden, voranzubringen.''{{web|https://www.ashesofcreation.com/news/node-series-part-one/|Node series part I}}</blockquote>
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<blockquote>''Nodes are the heart of the world, they create the ebb and flow of life. At their core, Nodes are pre-set points in the world, wrapped in a Zone of Influence and surrounded by geographic areas that change over time based upon player participation. The world map is divided into regions, with each region containing multiple Nodes. As a Node advances, it influences the types of content within itself and the surrounding areas. Players do not create Nodes, but if they are a part of the government for a specific Node, they have the ability to influence diplomacy, and modify building types/construction and services within that Node. There will be 103 Node locations at launch, each with its own impact on the narrative and development of the world.''{{web|https://ashesofcreation.com/news/2019-03-16-know-your-nodes-the-basics|Blog - Know Your Nodes - The Basics.}}{{ndash|[[Margaret Krohn]]}}</blockquote>

Revision as of 21:27, 13 October 2021

Pre-alpha Metropolis node.[1]

Nodes are a pre-set location, wrapped in a zone of influence, in our world that can form into towns of different sizes. These sizes range from a small camp to a sprawling metropolis. The size of the towns depends on the contribution by players and how far they’ve advanced the Node. Players do not create the footprint of a Node, but within that footprint they do have the ability to own land. Players who are part of the government for a specific Node will have the ability to modify building types and services further, but for the most part, a Node will grow along its own specific path (think about this more as NPCs building these towns out, rather than PCs individually putting buildings and walls up). A Node’s contribution area is larger than the actual town itself, allowing for players to adventure while building upon the town. We call the contribution area the Node’s “Zone of Influence,” and it’s the area where players help to advance the Node they are in.[2]

Auf jedem Servers befindet sich eine Vielzahl an Entwicklungspunkten, welche Nodes genannt werden.[4]

We have moved from a 103 nodes to 85 nodes; and there's a few reasons for that. One, when we were doing the calculations behind how- in Alpha 2 and in the game- we want these vassal structures to exist, we had more nodes than what felt meaningful and we wanted to condense some of that those curated story arcs and hooks into the environment and realm around the areas to be more bountiful at a lesser node value: meaning bringing down the node count so that we can increase the richness of each of those nodes more than what was at 103.[8]Steven Sharif

Nodes are the heart of the world, they create the ebb and flow of life. At their core, Nodes are pre-set points in the world, wrapped in a Zone of Influence and surrounded by geographic areas that change over time based upon player participation. The world map is divided into regions, with each region containing multiple Nodes. As a Node advances, it influences the types of content within itself and the surrounding areas. Players do not create Nodes, but if they are a part of the government for a specific Node, they have the ability to influence diplomacy, and modify building types/construction and services within that Node. There will be 103 Node locations at launch, each with its own impact on the narrative and development of the world.[9]Margaret Krohn