Difference between revisions of "Template:Node wars"

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[[Node governments]] may declare [[Node wars|war]] on another [[Nodes|node]] and rally [[Citizens|citizens]] to the cause.{{web|https://www.ashesofcreation.com/blog/city-hall/|City hall.}}
 
[[Node governments]] may declare [[Node wars|war]] on another [[Nodes|node]] and rally [[Citizens|citizens]] to the cause.{{web|https://www.ashesofcreation.com/blog/city-hall/|City hall.}}
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* [[Vassal nodes]] cannot declare a [[Node wars|node war]] on their parent node or any of their vassals.{{web|https://ashesofcreation.com/news/2019-03-16-know-your-nodes-the-basics|Blog - Know Your Nodes - The Basics.}}
  
 
<blockquote>''We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all kind of cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.''{{video|5 April 2018|41m48|NsPR_a2n5SM}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all kind of cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.''{{video|5 April 2018|41m48|NsPR_a2n5SM}}{{ndash|[[Steven Sharif]]}}</blockquote>

Revision as of 21:29, 1 June 2020

Node governments may declare war on another node and rally citizens to the cause.[1]

We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all kind of cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[3]Steven Sharif