Template:Node wars
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↑ Livestream, April 29, 2022 (27:42).
↑ City hall.
↑ 3.0 3.1 Interview, July 19, 2020 (24:34).
↑ Blog - Know Your Nodes - The Basics.
↑ 5.0 5.1
↑ Blog: Development Update with Village Node.
↑ Livestream, August 31, 2023 (44:21).
↑ Video, April 5, 2018 (41:48).
Node governments may declare war on another node and rally citizens to the cause.[1][2]
- This mutually flags the citizens of the warring nodes, including their allies, as combatants.[3]
- Social organizations quests will either be cooperative or adversarial based on the war status of their parent nodes.[3]
- Vassal nodes cannot declare a node war on their parent node or any of their vassals.[4]
- Node wars can be declared at any time, but the objectives will only spawn during server prime-time.[5]
- Players can kill each other at any time during the war (not only during server prime-time).[5]
- Node wars affect reputation between the nodes.[6][7]
- We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[8] – Steven Sharif