Difference between revisions of "Template:Node wars"

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[[Node governments]] may declare [[Node wars|war]] on another [[Nodes|node]] and rally [[Citizens|citizens]] to the cause.{{web|https://www.ashesofcreation.com/blog/city-hall/|City hall.}}
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[[Node governments]] may [[Node war declarations|declare]] [[Node wars|war]] on another [[Nodes|node]] and rally [[Citizens|citizens]] to the cause.{{livestream|2022-04-29|27m42|qYuL-GrMmRM}}{{web|https://www.ashesofcreation.com/news/city-hall/|City hall.}}
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* This mutually [[Player flagging|flags]] the citizens of the warring nodes, including their [[Alliances|allies]], as combatants.{{interview|2020-07-19|24m34|H0LQSMT83L0}}
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** [[Social organizations]] [[Quests|quests]] will either be cooperative or adversarial based on the war status of their parent nodes.{{interview|2020-07-19|24m34|H0LQSMT83L0}}
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* [[Vassal nodes]] cannot declare a [[Node wars|node war]] on their parent node or any of their vassals.{{web|https://ashesofcreation.com/news/2019-03-16-know-your-nodes-the-basics|Blog - Know Your Nodes - The Basics.}}
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* Node wars can be declared at any time, but the objectives will only spawn during [[Server prime time|server prime-time]].{{quote|steven-wars-prime-time.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1005525844980150382}}
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** Players can kill each other at any time during the war (not only during server prime-time).{{quote|steven-wars-prime-time.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1005525844980150382}}
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* Node wars affect [[Node-to-node reputation|reputation between the nodes]].{{web|https://ashesofcreation.com/news/2023-09-01-development-update-with-village-node|Blog: Development Update with Village Node.}}{{livestream|2023-08-31|44m21|JvsXn43Gak0}}
  
<blockquote>''We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all kind of cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.''{{video|5 April 2018|41m48|NsPR_a2n5SM}}{{ndash|[[Steven Sharif]]}}</blockquote>
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: ''We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.''{{video|2018-04-5|41m48|NsPR_a2n5SM}}{{ndash|[[Steven Sharif]]}}

Latest revision as of 18:31, 12 April 2024

Node governments may declare war on another node and rally citizens to the cause.[1][2]

We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[8]Steven Sharif
  1. Livestream, April 29, 2022 (27:42).
  2. City hall.
  3. 3.0 3.1 Interview, July 19, 2020 (24:34).
  4. Blog - Know Your Nodes - The Basics.
  5. 5.0 5.1 steven-wars-prime-time.png
  6. Blog: Development Update with Village Node.
  7. Livestream, August 31, 2023 (44:21).
  8. Video, April 5, 2018 (41:48).