Difference between revisions of "Template:Monster coins"
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− | [[File:MonsterCoins.mp4|thumb|450px|start=2|[[Pre-alpha]] [[Monster coins|monster coin]] system.{{video|25 May 2017|0m02|1At83ext_b8}}]] | + | [[File:MonsterCoins.mp4|thumb|450px|start=2|end=999|[[Pre-alpha]] [[Monster coins|monster coin]] system.{{video|25 May 2017|0m02|1At83ext_b8}}]] |
[[Monster coins]] enable players to play as monsters within the [[Events|event]] system. This ranges from playing friends as a horde of zombies, to becoming a massive [[Dragons|dragon]].{{quote|kickstarter monster coins.png|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs#project_faq_206617}} | [[Monster coins]] enable players to play as monsters within the [[Events|event]] system. This ranges from playing friends as a horde of zombies, to becoming a massive [[Dragons|dragon]].{{quote|kickstarter monster coins.png|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs#project_faq_206617}} |
Revision as of 23:25, 14 May 2020
Monster coins enable players to play as monsters within the event system. This ranges from playing friends as a horde of zombies, to becoming a massive dragon.[2]
Sometimes the disturbed beings could take the form of packs of dire wolves, hordes of zombies roused from their graveyard, or even, rarely, an epic-tier dragon flying out of a volcano once a node reaches its maximum level. In any case, the disturbed monsters have to tackle a series of destructive objectives, which can either be handled by the the AI or, more interestingly, by a player. The player in turn would attempt to complete all those actions much as in a multi-objective quest, hopefully before other players brought him or her down.[3]
Monster coin events are system spawned events.[4]
- They are structured in a way to prevent groups from gaming the system.[4]
- Monster coin events are triggered by activity in the world, such as node advancement, defeating a boss or constructing certain types of buildings within a node.[5]
- Server messages appear for players in the vicinity of these dynamic events.[6]
- Drop tables are disabled for player controlled monsters.[7]