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↑ 1.0 1.1 1.2 1.3 1.4 1.5 Video, January 27, 2023 (16:44).
↑ 2.0 2.1 Video, January 27, 2023 (32:01).
↑ 3.0 3.1 Livestream, November 30, 2020 (1:01:40).
↑ Livestream, July 25, 2020 (1:24:56).
↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Group dynamics blog.
↑ Livestream, January 27, 2023 (1:08:06).
↑ Livestream, April 29, 2022 (1:04:52).
↑ 8.0 8.1 Livestream, May 31, 2023 (1:07:45).
↑ Livestream, November 30, 2020 (1:12:03).
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− | [[ | + | [[File:CLIP2023-01-27-Video-16:44.mp4|thumb||start=0|end=20|[[Alpha-2]] [[Looting|looting]] [[UI]] preview.{{video|2023-01-27|16m44|DwWK9HJNJRQ}} <blockquote>''In the group loot obviously there's a lot of functionality here that parties have the ability to customize. There can be loot master, there can be round-robin, there can be need/greed/pass that's applied on a per rarity basis depending on the party's choices.''{{video|2023-01-27|16m44|DwWK9HJNJRQ}}{{ndash|[[Steven Sharif]]}}</blockquote>]] |
+ | [[File:SS2023-01-27-Video-32-47.24.png|thumb||[[Alpha-2]] vote to change [[Loot|loot]] allocation method [[UI]].{{video|2023-01-27|32m01|DwWK9HJNJRQ}}]] | ||
− | + | [[Ashes of Creation]] intends to use traditional [[Looting|loot rules]], selected by the [[Group dynamics|party]] or [[Raids|raid]] leader.{{livestream|2020-11-30|1h01m40|8c7Y-D5R0IY}}{{livestream|2020-07-25|1h24m56|KtVUiS7yAHE}}{{web|https://www.ashesofcreation.com/news/group-dynamics/|Group dynamics blog.}} | |
− | + | * Group loot rules are defined on a per-[[Rarities|rarity]] basis.{{video|2023-01-27|16m44|DwWK9HJNJRQ}} | |
+ | * A majority of party members must vote to approve any changes to group loot allocation changes.{{video|2023-01-27|32m01|DwWK9HJNJRQ}} | ||
+ | * The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.{{livestream|2023-01-27|1h08m06|L2D_6FLZ51k}} | ||
+ | * There won't be auto-looting [[Pets|pets]].{{livestream|2022-04-29|1h04m52|qYuL-GrMmRM}} | ||
+ | * It will be possible to kick a player from a [[Party|party]] prior to them acquiring loot.{{livestream|2023-05-31|1h07m45|gFYd9TJiRDQ}} | ||
− | ; | + | : ''Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.''{{livestream|2023-05-31|1h07m45|gFYd9TJiRDQ}}{{ndash|[[Steven Sharif]]}} |
− | |||
− | ; | + | ; Free-for-all.{{web|https://www.ashesofcreation.com/news/group-dynamics/|Group dynamics blog.}} |
− | + | * Whoever is first to loot gets the loot.{{livestream|2020-11-30|1h01m40|8c7Y-D5R0IY}} | |
− | ; Bidding system | + | ; Lootmaster.{{video|2023-01-27|16m44|DwWK9HJNJRQ}}{{web|https://www.ashesofcreation.com/news/group-dynamics/|Group dynamics blog.}} |
− | + | * A [[Definition:Master loot|master looter]] (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a [[Dungeons|dungeon]] or [[Raids|raid]] party.{{web|https://www.ashesofcreation.com/news/group-dynamics/|Group dynamics blog.}} | |
− | + | ||
− | + | ; Round-robin.{{video|2023-01-27|16m44|DwWK9HJNJRQ}}{{web|https://www.ashesofcreation.com/news/group-dynamics/|Group dynamics blog.}} | |
+ | * With [[Definition:Round-robin|round-robin]] looting, party members take turns looting.{{web|https://www.ashesofcreation.com/news/group-dynamics/|Group dynamics blog.}} | ||
+ | |||
+ | ; Need or greed.{{video|2023-01-27|16m44|DwWK9HJNJRQ}}{{web|https://www.ashesofcreation.com/news/group-dynamics/|Group dynamics blog.}} | ||
+ | * This is a traditional [[wikipedia:Loot_system#.22Need_Before_Greed.22|need before greed]] system based on dice rolls.{{web|https://www.ashesofcreation.com/news/group-dynamics/|Group dynamics blog.}} | ||
+ | * Since there is very little [[Gear binding|gear binding]] in [[Ashes of Creation]], it's left to the party to deal with players who excessively roll Need on loot.{{livestream|2020-11-30|1h12m03|8c7Y-D5R0IY}} | ||
+ | |||
+ | {{Update}} | ||
+ | |||
+ | ; Bidding system.{{web|https://www.ashesofcreation.com/news/group-dynamics/|Group dynamics blog.}} | ||
+ | * [[Intrepid Studios|Intrepid]] are investigating a potential bidding system, which allows players to bid on [[:Category:Items|items]] instead of rolling for them.{{web|https://www.ashesofcreation.com/news/group-dynamics/|Group dynamics blog.}} | ||
+ | ** The highest bidder wins the item.{{web|https://www.ashesofcreation.com/news/group-dynamics/|Group dynamics blog.}} | ||
+ | ** The gold then goes into a pool that is split among the rest of the party members.{{web|https://www.ashesofcreation.com/news/group-dynamics/|Group dynamics blog.}} |
Latest revision as of 22:07, 22 September 2023
Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[3][4][5]
- Group loot rules are defined on a per-rarity basis.[1]
- A majority of party members must vote to approve any changes to group loot allocation changes.[2]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[6]
- There won't be auto-looting pets.[7]
- It will be possible to kick a player from a party prior to them acquiring loot.[8]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[8] – Steven Sharif
- Free-for-all.[5]
- Whoever is first to loot gets the loot.[3]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[5]
- With round-robin looting, party members take turns looting.[5]
- This is a traditional need before greed system based on dice rolls.[5]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[9]
- Bidding system.[5]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[5]