Difference between revisions of "Template:Item durability"
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There is [[Item durability|item durability]] ([[Item decay|item decay]]) in [[Ashes of Creation]].{{web|1=https://www.mmorpg.com/news/game-on-95-ashes-of-creations-steven-sharif-2000095937#t=1555|2=Podcast, 13 May 2017 (25:55).}} | There is [[Item durability|item durability]] ([[Item decay|item decay]]) in [[Ashes of Creation]].{{web|1=https://www.mmorpg.com/news/game-on-95-ashes-of-creations-steven-sharif-2000095937#t=1555|2=Podcast, 13 May 2017 (25:55).}} | ||
− | * [[Items|Item]] durability loss occurs on [[Player death|death]].{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{podcast|5 May 2017|43m05|eCvcB4S-tZM}} | + | * [[Items|Item]] durability loss occurs on [[Player death|death]].{{interview|7 February 2021|13m14|RS3e0vuj5lA}}{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{podcast|5 May 2017|43m05|eCvcB4S-tZM}} |
** [[Gear]] stored in a player's [[Inventory|inventory]] (that is not equipped) does not lose durability when that player [[Player death|dies]].{{livestream|28 August 2020|2h05m07|cqDjAzZ2gAQ}} | ** [[Gear]] stored in a player's [[Inventory|inventory]] (that is not equipped) does not lose durability when that player [[Player death|dies]].{{livestream|28 August 2020|2h05m07|cqDjAzZ2gAQ}} | ||
* [[Over enchanting]] an item comes with the risk of durability loss.{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{interview|29 July 2020|15m04|e7pDuuoRFeA}}{{livestream|5 May 2017|20m41|3UIqmWTGZ2k}} | * [[Over enchanting]] an item comes with the risk of durability loss.{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{interview|29 July 2020|15m04|e7pDuuoRFeA}}{{livestream|5 May 2017|20m41|3UIqmWTGZ2k}} | ||
+ | * [[Materials]] are required in order to [[Item repair|repair]] restore the performance of decayed items.{{interview|7 February 2021|13m14|RS3e0vuj5lA}}{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{quote|player stall repair.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/283313430369271810}}{{interview|19 July 2020|51m11|H0LQSMT83L0}} | ||
* Zero percent durability will unequip an item, increasing its [[Item repair|repair]] costs.{{quote|Durability.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/283315751136395264}} | * Zero percent durability will unequip an item, increasing its [[Item repair|repair]] costs.{{quote|Durability.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/283315751136395264}} | ||
− | |||
<blockquote>''The decay system is not going to be some worthless "Oh I'm just going to throw some gold into this and it's a simple gold sink". It's actually going to require some base materials in order to repair decayed items; and decay occurs from death and also the destruction and disable system. For the weapons over the over-enchanting will require those materials as well. So creating that dependency I think is healthy for the crafting economy.''{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{ndash|[[Steven Sharif]]}}</blockquote> | <blockquote>''The decay system is not going to be some worthless "Oh I'm just going to throw some gold into this and it's a simple gold sink". It's actually going to require some base materials in order to repair decayed items; and decay occurs from death and also the destruction and disable system. For the weapons over the over-enchanting will require those materials as well. So creating that dependency I think is healthy for the crafting economy.''{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{ndash|[[Steven Sharif]]}}</blockquote> | ||
<blockquote>''There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.''{{web|1=https://www.mmorpg.com/news/game-on-95-ashes-of-creations-steven-sharif-2000095937#t=1555|2=Podcast, 13 May 2017 (25:55).}}{{ndash|[[Steven Sharif]]}}</blockquote> | <blockquote>''There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.''{{web|1=https://www.mmorpg.com/news/game-on-95-ashes-of-creations-steven-sharif-2000095937#t=1555|2=Podcast, 13 May 2017 (25:55).}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Revision as of 06:43, 8 February 2021
There is item durability (item decay) in Ashes of Creation.[1]
- Item durability loss occurs on death.[2][3][4]
- Over enchanting an item comes with the risk of durability loss.[3][6][7]
- Materials are required in order to repair restore the performance of decayed items.[2][3][8][9]
- Zero percent durability will unequip an item, increasing its repair costs.[10]
The decay system is not going to be some worthless "Oh I'm just going to throw some gold into this and it's a simple gold sink". It's actually going to require some base materials in order to repair decayed items; and decay occurs from death and also the destruction and disable system. For the weapons over the over-enchanting will require those materials as well. So creating that dependency I think is healthy for the crafting economy.[3] – Steven Sharif
There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[1] – Steven Sharif
- ↑ 1.0 1.1 Podcast, 13 May 2017 (25:55).
- ↑ 2.0 2.1 Interview, February 7, 2021 (13:14).
- ↑ 3.0 3.1 3.2 3.3 Interview, July 29, 2020 (16:46).
- ↑ Podcast, May 5, 2017 (43:05).
- ↑ Livestream, August 28, 2020 (2:05:07).
- ↑ Interview, July 29, 2020 (15:04).
- ↑ Livestream, May 5, 2017 (20:41).
- ↑
- ↑ Interview, July 19, 2020 (51:11).
- ↑