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Difference between revisions of "Template:Item durability"

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[[File:jon-arellano-sword.jpg|thumb|450px|<blockquote>''The decay system is not going to be some worthless "Oh I'm just going to throw some gold into this and it's a simple gold sink". It's actually going to require some base materials in order to repair decayed items; and decay occurs from death and also the destruction and disable system. For the weapons over the over-enchanting will require those materials as well. So creating that dependency I think is healthy for the crafting economy.''{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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[[File:jon-arellano-sword.jpg|thumb||<blockquote>''The decay system is not going to be some worthless "Oh I'm just going to throw some gold into this and it's a simple gold sink". It's actually going to require some base materials in order to repair decayed items; and decay occurs from death and also the destruction and disable system. For the weapons over the over-enchanting will require those materials as well. So creating that dependency I think is healthy for the crafting economy.''{{interview|2020-07-29|16m46|e7pDuuoRFeA}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
There is [[Item durability|item durability]] ([[Item decay|item decay]]) in [[Ashes of Creation]].{{web|1=https://www.mmorpg.com/news/game-on-95-ashes-of-creations-steven-sharif-2000095937#t=1555|2=Podcast, 13 May 2017 (25:55).}}  
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There is [[Item durability|item durability]] ([[Item decay|item decay]]) in [[Ashes of Creation]].{{web|1=https://www.mmorpg.com/news/game-on-95-ashes-of-creations-steven-sharif-2000095937#t=1555|2=Podcast, 2017-05-13 (25:55).}}  
* [[Items|Item]] durability loss occurs on [[Player death|death]].{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
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* [[Items|Item]] durability loss occurs on [[Player death|death]].{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{interview|2020-07-29|16m46|e7pDuuoRFeA}}{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
 
** [[Gear]] stored in a player's [[Inventory|inventory]] (that is not equipped) does not lose durability when that player [[Player death|dies]].{{livestream|2020-08-28|2h05m07|cqDjAzZ2gAQ}}  
 
** [[Gear]] stored in a player's [[Inventory|inventory]] (that is not equipped) does not lose durability when that player [[Player death|dies]].{{livestream|2020-08-28|2h05m07|cqDjAzZ2gAQ}}  
  
* [[Materials]] are required in order to restore the performance of decayed items.{{podcast|2021-09-29|32m35|FkWLLLOlm2E}}{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{quote|player stall repair.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/283313430369271810}}{{interview|19 July 2020|51m11|H0LQSMT83L0}}
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* [[Materials]] are required in order to restore the performance of decayed items.{{podcast|2021-09-29|32m35|FkWLLLOlm2E}}{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{interview|2020-07-29|16m46|e7pDuuoRFeA}}{{quote|player stall repair.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/283313430369271810}}{{interview|2020-07-19|51m11|H0LQSMT83L0}}
  
* [[Item decay]] does not destroy items, but it acts as an [[Item sinks|materials sink]].{{livestream|28 May 2021|1h53m04|8HeiXYLpP3I}}{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{web|1=https://www.mmorpg.com/news/game-on-95-ashes-of-creations-steven-sharif-2000095937#t=1555|2=Podcast, 13 May 2017 (25:55).}}  
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* [[Item decay]] does not destroy items, but it acts as an [[Item sinks|materials sink]].{{livestream|2021-05-28|1h53m04|8HeiXYLpP3I}}{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{web|1=https://www.mmorpg.com/news/game-on-95-ashes-of-creations-steven-sharif-2000095937#t=1555|2=Podcast, 2017-05-13 (25:55).}}  
 
** Zero percent durability will unequip an item, significantly increasing its [[Item repair|repair]] costs.{{quote|Durability.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/283315751136395264}}
 
** Zero percent durability will unequip an item, significantly increasing its [[Item repair|repair]] costs.{{quote|Durability.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/283315751136395264}}
 
: ''If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.''{{podcast|2021-09-29|32m35|FkWLLLOlm2E}}{{ndash|[[Steven Sharif]]}}
 
: ''If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.''{{podcast|2021-09-29|32m35|FkWLLLOlm2E}}{{ndash|[[Steven Sharif]]}}
  
* [[Over enchanting]] an item comes with the risk of durability loss if a safety margin is exceeded.{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{interview|29 July 2020|15m04|e7pDuuoRFeA}}{{livestream|5 May 2017|20m41|3UIqmWTGZ2k}}
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* [[Over enchanting]] an item comes with the risk of durability loss if a safety margin is exceeded.{{interview|2020-07-29|16m46|e7pDuuoRFeA}}{{interview|2020-07-29|15m04|e7pDuuoRFeA}}{{livestream|2017-05-5|20m41|3UIqmWTGZ2k}}
  
: ''There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.''{{web|1=https://www.mmorpg.com/news/game-on-95-ashes-of-creations-steven-sharif-2000095937#t=1555|2=Podcast, 13 May 2017 (25:55).}}{{ndash|[[Steven Sharif]]}}
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: ''There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.''{{web|1=https://www.mmorpg.com/news/game-on-95-ashes-of-creations-steven-sharif-2000095937#t=1555|2=Podcast, 2017-05-13 (25:55).}}{{ndash|[[Steven Sharif]]}}

Latest revision as of 21:56, 22 September 2023

The decay system is not going to be some worthless "Oh I'm just going to throw some gold into this and it's a simple gold sink". It's actually going to require some base materials in order to repair decayed items; and decay occurs from death and also the destruction and disable system. For the weapons over the over-enchanting will require those materials as well. So creating that dependency I think is healthy for the crafting economy.[1]Steven Sharif

There is item durability (item decay) in Ashes of Creation.[2]

If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.[6]Steven Sharif
There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[2]Steven Sharif
  1. 1.0 1.1 1.2 1.3 Interview, July 29, 2020 (16:46).
  2. 2.0 2.1 2.2 Podcast, 2017-05-13 (25:55).
  3. 3.0 3.1 3.2 Interview, February 7, 2021 (13:14).
  4. Podcast, May 5, 2017 (43:05).
  5. Livestream, August 28, 2020 (2:05:07).
  6. 6.0 6.1 Podcast, September 29, 2021 (32:35).
  7. player stall repair.png
  8. Interview, July 19, 2020 (51:11).
  9. Livestream, May 28, 2021 (1:53:04).
  10. Durability.jpg
  11. Interview, July 29, 2020 (15:04).
  12. Livestream, May 5, 2017 (20:41).