Difference between revisions of "Template:Guild progression"

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[[Guild progression]] occurs through participation in different systems.{{livestream|27 September 2018|55m39|DABir_vvMfY}}
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[[Guild progression]] occurs through participation in different systems.{{livestream|27 September 2018|55m39|DABir_vvMfY}}  
  
 
* [[Quests]].{{livestream|27 September 2018|55m39|DABir_vvMfY}}{{livestream|19 May 2017|22m10|LUJugtqTBxw}}
 
* [[Quests]].{{livestream|27 September 2018|55m39|DABir_vvMfY}}{{livestream|19 May 2017|22m10|LUJugtqTBxw}}
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* [[Events]].{{livestream|19 May 2017|22m10|LUJugtqTBxw}}
 
* [[Events]].{{livestream|19 May 2017|22m10|LUJugtqTBxw}}
  
[[Passive skills]] and [[Augments|augments]] are unlocked by [[Guilds|guild]] progression.{{livestream|27 September 2018|55m39|DABir_vvMfY}}{{quote|guild size.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305352577044709376}}
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Guild progression grants [[Skill points|skill points]] that the guild can allocate to unlock aspects of their skill tree, such as [[Passive skills|passive skills]], [[Augments|augments]] and [[Guild size|membership count]].{{livestream|27 September 2018|55m39|DABir_vvMfY}}{{interview|19 July 2020|36m07|H0LQSMT83L0}}{{quote|guild size.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305352577044709376}}
  
 
* [[Passive abilities]] increase certain [[Stats|stats]] relating to a guild member's ability to perform in [[Combat|combat]] or in other aspects of the guild, such as the [[Economy|economy]].{{livestream|27 September 2018|55m39|DABir_vvMfY}}
 
* [[Passive abilities]] increase certain [[Stats|stats]] relating to a guild member's ability to perform in [[Combat|combat]] or in other aspects of the guild, such as the [[Economy|economy]].{{livestream|27 September 2018|55m39|DABir_vvMfY}}
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** This applies to guilds that have opted for the non-expansive member route.{{livestream|27 September 2018|55m39|DABir_vvMfY}}
 
** This applies to guilds that have opted for the non-expansive member route.{{livestream|27 September 2018|55m39|DABir_vvMfY}}
 
** It benefits guild members with a classification of officer or knight.{{livestream|27 September 2018|55m39|DABir_vvMfY}}
 
** It benefits guild members with a classification of officer or knight.{{livestream|27 September 2018|55m39|DABir_vvMfY}}
* Guild members do not need to be [[Citizens|citizens]] of the same [[Nodes|node]] in order to benefit from passive skills and augments.{{livestream|26 June 2020|1h31m53|KesMtSOZl8k}}
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** Guild members do not need to be [[Citizens|citizens]] of the same [[Nodes|node]] in order to benefit from passive skills and augments.{{livestream|26 June 2020|1h31m53|KesMtSOZl8k}}
 
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* [[Guild size]] can be traded off for [[Guild progression|guild progression]].{{livestream|27 September 2018|55m39|DABir_vvMfY}}{{livestream|5 May 2017|23m26|3UIqmWTGZ2k}}
[[Guild size]] can be traded off for [[Guild progression|guild progression]].{{livestream|27 September 2018|55m39|DABir_vvMfY}}{{livestream|5 May 2017|23m26|3UIqmWTGZ2k}}
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** The higher the guild's member cap, the fewer available [[Skills|skill]] options will be available to that guild.{{interview|8 August 2018|9m36|UqWsNeemuQI}}
* The higher the guild's member cap, the fewer available [[Skills|skill]] options will be available to that guild.{{interview|8 August 2018|9m36|UqWsNeemuQI}}
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** [[Guild alliances]] may be a key part in creating a larger "guild".{{livestream|5 May 2017|23m26|3UIqmWTGZ2k}}
* [[Guild alliances]] may be a key part in creating a larger "guild".{{livestream|5 May 2017|23m26|3UIqmWTGZ2k}}
 
  
 
<blockquote>''As you're leveling up the guild and you're getting these points to either allocate towards expanding the guilds member count or allocate towards adding certain passive abilities that your guild members can gain by being guild members. You're also going to see as you're leveling up the guild through different type of quest-based, participation-based, node-based, organization-based systems and ways that those quests hook into the world. You're also going to see perhaps some augment abilities at the upper tiers of the guild levels become unlocked for certain members that have a classification of officer or knight, will have access to those different types of augment abilities that might get unlocked should you go down the non expansive member lane; and the idea there is to offer these benefits to smaller groups.''{{livestream|27 September 2018|55m39|DABir_vvMfY}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''As you're leveling up the guild and you're getting these points to either allocate towards expanding the guilds member count or allocate towards adding certain passive abilities that your guild members can gain by being guild members. You're also going to see as you're leveling up the guild through different type of quest-based, participation-based, node-based, organization-based systems and ways that those quests hook into the world. You're also going to see perhaps some augment abilities at the upper tiers of the guild levels become unlocked for certain members that have a classification of officer or knight, will have access to those different types of augment abilities that might get unlocked should you go down the non expansive member lane; and the idea there is to offer these benefits to smaller groups.''{{livestream|27 September 2018|55m39|DABir_vvMfY}}{{ndash|[[Steven Sharif]]}}</blockquote>
  
 
<blockquote>''It's not always going to be combat. You could have an economic focus guild. You could have a trade oriented guild; and there's all sorts of things that you can kind of put together and kind of give your guild its own identity.''{{livestream|27 September 2018|55m39|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
 
<blockquote>''It's not always going to be combat. You could have an economic focus guild. You could have a trade oriented guild; and there's all sorts of things that you can kind of put together and kind of give your guild its own identity.''{{livestream|27 September 2018|55m39|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]}}</blockquote>

Revision as of 00:53, 23 July 2020

Guild progression occurs through participation in different systems.[1]

Guild progression grants skill points that the guild can allocate to unlock aspects of their skill tree, such as passive skills, augments and membership count.[1][3][4]

  • Passive abilities increase certain stats relating to a guild member's ability to perform in combat or in other aspects of the guild, such as the economy.[1]
  • Augments may apply at the upper tiers of guild progression.[1]
    • This applies to guilds that have opted for the non-expansive member route.[1]
    • It benefits guild members with a classification of officer or knight.[1]
    • Guild members do not need to be citizens of the same node in order to benefit from passive skills and augments.[5]
  • Guild size can be traded off for guild progression.[1][6]
    • The higher the guild's member cap, the fewer available skill options will be available to that guild.[7]
    • Guild alliances may be a key part in creating a larger "guild".[6]

As you're leveling up the guild and you're getting these points to either allocate towards expanding the guilds member count or allocate towards adding certain passive abilities that your guild members can gain by being guild members. You're also going to see as you're leveling up the guild through different type of quest-based, participation-based, node-based, organization-based systems and ways that those quests hook into the world. You're also going to see perhaps some augment abilities at the upper tiers of the guild levels become unlocked for certain members that have a classification of officer or knight, will have access to those different types of augment abilities that might get unlocked should you go down the non expansive member lane; and the idea there is to offer these benefits to smaller groups.[1]Steven Sharif

It's not always going to be combat. You could have an economic focus guild. You could have a trade oriented guild; and there's all sorts of things that you can kind of put together and kind of give your guild its own identity.[1]Jeffrey Bard