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Difference between revisions of "Template:Gear binding"
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− | There may be some [[Gear binding|gear binding]] ([[wiktionary:bind on equip|BoE]] or [[wiktionary:bind on pickup|BoP]]) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the [[Economy|economy]].{{livestream|15 | + | There may be some [[Gear binding|gear binding]] ([[wiktionary:bind on equip|BoE]] or [[wiktionary:bind on pickup|BoP]]) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the [[Economy|economy]].{{livestream|2017-05-15|13m06|1duIKUf8gVs}} |
− | * Very little [[Gear|gear]] will be [[Account|account]] bound or [[Definition:Soulbound|soulbound]] in [[Ashes of Creation]].{{interview|18 | + | * Very little [[Gear|gear]] will be [[Account|account]] bound or [[Definition:Soulbound|soulbound]] in [[Ashes of Creation]].{{interview|2020-07-18|52m57|8AeuqaELjFg}}{{interview|2018-08-24|4m15|bHC1A1wIsRk}} |
− | ** The [[Economy|game economy]] is based around [[Crafting|crafting]] and [[Item sinks|degradation]] of items.{{interview|18 | + | ** The [[Economy|game economy]] is based around [[Crafting|crafting]] and [[Item sinks|degradation]] of items.{{interview|2020-07-18|52m57|8AeuqaELjFg}} |
− | * [[Gear]] is obtained via [[Crafting|crafting]], [[Gathering|gathering]] and [[Processing|processing]] along with [[Raids|raid]] and [[Dungeons|dungeon]] [[Bosses|bosses]].{{interview|24 | + | * [[Gear]] is obtained via [[Crafting|crafting]], [[Gathering|gathering]] and [[Processing|processing]] along with [[Raids|raid]] and [[Dungeons|dungeon]] [[Bosses|bosses]].{{interview|2018-08-24|4m15|bHC1A1wIsRk}} |
− | <blockquote>''A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.''{{interview|24 | + | <blockquote>''A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.''{{interview|2018-08-24|4m15|bHC1A1wIsRk}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Latest revision as of 22:24, 29 August 2022
There may be some gear binding (BoE or BoP) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the economy.[1]
- Very little gear will be account bound or soulbound in Ashes of Creation.[2][3]
- The game economy is based around crafting and degradation of items.[2]
- Gear is obtained via crafting, gathering and processing along with raid and dungeon bosses.[3]
A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[3] – Steven Sharif