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Difference between revisions of "Template:Enchanting"
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+ | [[File:Enchanted Sword-1920.mp4|thumb|450px|start=0|end=12|<blockquote>''That is a pretty nice sword you have there. It would be a shame if it broke due to over-enchanting!''{{quote|cody-enchanting.png|link=https://discord.com/channels/256164085366915072/270797463907074048/975811060877639691}}{{ndash|[[Cody Peterson]]}}</blockquote>]] | ||
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There are two types of [[Enchanting|enchantments]] for [[Items|items]]: [[Definition:Progression|Vertical and horizontal]].{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}} | There are two types of [[Enchanting|enchantments]] for [[Items|items]]: [[Definition:Progression|Vertical and horizontal]].{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}} | ||
Revision as of 18:16, 16 May 2022
There are two types of enchantments for items: Vertical and horizontal.[2]
- Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses. Vertical enchantments include risks. [2]
- There isn't RNG in crafting but there may be a small amount of RNG in enchanting.[3]
- Over-enchanting items comes with a potential risk that the item decays or is destroyed if a safety margin is exceeded. This system is subject to testing.[4][5]
When it comes to over-enchanting things, what we're going to do likely is have a safety- and this is something obviously it needs to be tested- but we're going to have a safety period of enchantment you know like in Lineage 2 I think you could enchant plus four or something. And so we're gonna have a similar system where you can enchant safely and then when you start to take risks, that percentage of potentially damaging your item either through the decay system or completely disabling it through the destruction system will be a risk that's present.[4] – Steven Sharif
- Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[2]
Enchanting services are sold at player stalls.[6]
Enchanting does not increase an item's level requirement.[7]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[7] – Steven Sharif
Enchanting weapons applies visual effects, such as glows and colors.[8]