Difference between revisions of "Template:Elements"
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− | There will be [[Elements|elements]] (such as Fire, Water) in [[Ashes of Creation]] each with their own resistances.{{livestream|24 May 2017|27m47|KCr9yh2Y97I}} | + | There will be [[Elements|elements]] (such as Fire, Water) in [[Ashes of Creation]] each with their own [[Resistances|resistances]].{{livestream|24 May 2017|27m47|KCr9yh2Y97I}} |
* Elements may have more influence in certain [[Seasons|seasons]] and [[Environments|environments]]. For example, frost abilities may be stronger in winter. | * Elements may have more influence in certain [[Seasons|seasons]] and [[Environments|environments]]. For example, frost abilities may be stronger in winter. |
Revision as of 21:14, 23 October 2018
There will be elements (such as Fire, Water) in Ashes of Creation each with their own resistances.[1]
- Elements may have more influence in certain seasons and environments. For example, frost abilities may be stronger in winter.
- This affects both PvE and PvP.[2]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[2] – Steven Sharif
We want to get a nice spread of abilities that that are influenced by what's going on your zone.[2] – Jeffrey Bard