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Difference between revisions of "Template:Cleric augments"
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↑ 1.0 1.1 1.2 Interview, May 11, 2018 (51:11).
↑ Livestream, October 31, 2018 (47:18).
↑ Livestream, December 2, 2022 (1:02:54).
↑ Livestream, July 25, 2020 (58:38).
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↑ 6.0 6.1 Livestream, July 25, 2020 (1:41:46).
↑ Livestream, 2018-04-8 (PM) (11:27).
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− | [[Classes]] with [[Cleric]] as a | + | [[Classes]] with [[Cleric]] as a [[Secondary archetypes|secondary archetype]] are able to choose between life or death [[Cleric augments|augments]].{{interview|2018-05-11|51m11|ZnoHtzaQeMs}}{{livestream|2018-10-31|47m18|eIuaDIgsQlg}} |
− | * Choosing life augments will | + | * Choosing life augments will provide [[Self-healing|self-healing]] benefits as well as limited life-giving benefits to other players.{{livestream|2022-12-02|1h02m54|I_LhGxdKBNQ}}{{livestream|2020-07-25|58m38|KtVUiS7yAHE}}{{interview|2018-05-11|51m11|ZnoHtzaQeMs}} |
* Some cleric augments applied to certain [[Skills|skills]] will indirectly provide the ability to [[Healing|heal]] others. These will not replace the need for a cleric archetype.{{quote|steven-cleric-augments.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/739365922246098987}} | * Some cleric augments applied to certain [[Skills|skills]] will indirectly provide the ability to [[Healing|heal]] others. These will not replace the need for a cleric archetype.{{quote|steven-cleric-augments.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/739365922246098987}} | ||
− | * Cleric augments will radically change the type of [[Summons|summons]] available from the [[Summoner|summoner]] [[Archetypes|primary archetype]].{{livestream|25 | + | * Cleric augments will radically change the type of [[Summons|summons]] available from the [[Summoner|summoner]] [[Archetypes|primary archetype]].{{livestream|2020-07-25|1h41m46|KtVUiS7yAHE}} |
− | ** Skeletons, zombies and other undead summons will be possible with death based [[ | + | ** [[Skeletons]], [[Zombies|zombies]] and other [[Undead|undead]] [[Summons|summons]] will be possible with death-based [[Cleric augments|augments]].{{livestream|2020-07-25|1h41m46|KtVUiS7yAHE}}{{livestream|2018-04-8 (PM)|11m27|JH-sX1aFljM}} |
− | + | : ''Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.''{{interview|2018-05-11|51m11|ZnoHtzaQeMs}}{{ndash|[[Steven Sharif]]}} |
Latest revision as of 18:31, 30 July 2023
Classes with Cleric as a secondary archetype are able to choose between life or death augments.[1][2]
- Choosing life augments will provide self-healing benefits as well as limited life-giving benefits to other players.[3][4][1]
- Some cleric augments applied to certain skills will indirectly provide the ability to heal others. These will not replace the need for a cleric archetype.[5]
- Cleric augments will radically change the type of summons available from the summoner primary archetype.[6]
- Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.[1] – Steven Sharif