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Difference between revisions of "Template:Cleric augments"

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[[Classes]] with [[Cleric]] as a secondary [[Archetypes|archetype]] are able to choose between life or death [[Augments|augments]].{{interview|11 May 2018|51m11|ZnoHtzaQeMs}}{{livestream|31 October 2018|47m18|eIuaDIgsQlg}}
 
[[Classes]] with [[Cleric]] as a secondary [[Archetypes|archetype]] are able to choose between life or death [[Augments|augments]].{{interview|11 May 2018|51m11|ZnoHtzaQeMs}}{{livestream|31 October 2018|47m18|eIuaDIgsQlg}}
 
* Choosing life augments will provide the ability to provide [[Self-healing|self-healing]] benefits as well as limited life giving benefits to other players.{{livestream|25 July 2020|58m38|KtVUiS7yAHE}}{{interview|11 May 2018|51m11|ZnoHtzaQeMs}}
 
* Choosing life augments will provide the ability to provide [[Self-healing|self-healing]] benefits as well as limited life giving benefits to other players.{{livestream|25 July 2020|58m38|KtVUiS7yAHE}}{{interview|11 May 2018|51m11|ZnoHtzaQeMs}}
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* Some cleric augments applied to certain [[Skills|skills]] will indirectly provide the ability to [[Healing|heal]] others. These will not replace the need for a cleric archetype.{{quote|steven-cleric-augments.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/739365922246098987}}
 
* Cleric augments will radically change the type of [[Summons|summons]] available from the [[Summoner|summoner]] [[Archetypes|primary archetype]].{{livestream|25 July 2020|1h41m46|KtVUiS7yAHE}}
 
* Cleric augments will radically change the type of [[Summons|summons]] available from the [[Summoner|summoner]] [[Archetypes|primary archetype]].{{livestream|25 July 2020|1h41m46|KtVUiS7yAHE}}
 
** Skeletons, zombies and other undead summons will be possible with death based [[Augments|augments]].{{livestream|25 July 2020|1h41m46|KtVUiS7yAHE}}{{livestream|8 April 2018 (PM)|11m27|JH-sX1aFljM}}
 
** Skeletons, zombies and other undead summons will be possible with death based [[Augments|augments]].{{livestream|25 July 2020|1h41m46|KtVUiS7yAHE}}{{livestream|8 April 2018 (PM)|11m27|JH-sX1aFljM}}
 
<blockquote>''Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.''{{interview|11 May 2018|51m11|ZnoHtzaQeMs}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.''{{interview|11 May 2018|51m11|ZnoHtzaQeMs}}{{ndash|[[Steven Sharif]]}}</blockquote>

Latest revision as of 15:51, 2 August 2020

Classes with Cleric as a secondary archetype are able to choose between life or death augments.[1][2]

  • Choosing life augments will provide the ability to provide self-healing benefits as well as limited life giving benefits to other players.[3][1]
  • Some cleric augments applied to certain skills will indirectly provide the ability to heal others. These will not replace the need for a cleric archetype.[4]
  • Cleric augments will radically change the type of summons available from the summoner primary archetype.[5]
    • Skeletons, zombies and other undead summons will be possible with death based augments.[5][6]

Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.[1]Steven Sharif