Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Difference between revisions of "Guilds"

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search
(Created - DRAFT ONLY)
 
(Add info and links)
Line 1: Line 1:
{{Stub}}
+
{{Draft}}
 +
 
 +
== Guild progression ==
 +
 
 +
[[Guilds]] can focus on niche progression or opt to grow in size.<ref name="guilds">[[File:guild empower.png|350px]]</ref>
 +
 
 +
* Membership slots can be traded off for [[#Guild sizes|advantages]].
 +
* [[#Guild alliances|Guild alliances]] may be a key part in creating a larger “guild”.
 +
* The progression system will include guild quests.
 +
 
 +
== Guild size ==
 +
 
 +
There are mechanics that are geared towards larger and smaller guilds.<ref name="guilds"/>
 +
 
 +
* Larger guilds can siege fortresses.
 +
** Larger guilds won’t have access to power boosting guild ability slots.
 +
* Small groups can do some things better than larger groups.
 +
** Sieges will have things that smaller groups have an advantage in.
 +
 
 +
This is [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community.
 +
 
 +
== Guild alliances ==
 +
 
 +
Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.<ref name="guilds"/>
 +
 
 +
== Zergs ==
 +
 
 +
[[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="guilds"/>
  
 
{{Notes}}
 
{{Notes}}
  
 
[[Category:Reactive world]]
 
[[Category:Reactive world]]

Revision as of 16:45, 16 October 2017

box warning orange.pngThis page is currently a draft.

Guild progression

Guilds can focus on niche progression or opt to grow in size.[1]

  • Membership slots can be traded off for advantages.
  • Guild alliances may be a key part in creating a larger “guild”.
  • The progression system will include guild quests.

Guild size

There are mechanics that are geared towards larger and smaller guilds.[1]

  • Larger guilds can siege fortresses.
    • Larger guilds won’t have access to power boosting guild ability slots.
  • Small groups can do some things better than larger groups.
    • Sieges will have things that smaller groups have an advantage in.

This is pre-alpha design that will need testing and feedback from the community.

Guild alliances

Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.[1]

Zergs

Zergs are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.[1]

References