--Megs (talk) 11:16, 8 November 2017 (UTC)
--Megs (talk) 16:18, 8 November 2017 (UTC) Guilds can choose to increase their membership size, or invest benefits elsewhere
--Megs (talk) 10:53, 9 November 2017 (UTC)
--Megs (talk) 11:51, 13 November 2017 (UTC)
--Lex (talk) 02:21, 14 November 2017 (UTC) Thanks Megs! I've incorporated these into Guilds.
--Stephen (talk) 14:41, 18 August 2020 (CST) Suggestion for multiple wiki pages, I cannot start a fresh discussion on wiki pages that do not already have a discussion started so I have to use this discussion page under Guilds for all 3 page edit recommendation. On pages "Freeholds" "Freehold Buildings" and "Guilds"
(Recommend article rewording on "FREEHOLD" page) the section for “Freehold Buildings” is misleading in how it lists “Guild halls” as a type of building. Guild Halls from all current indications cannot be built on a regular civilian freehold. Guild Halls are specific only to Guild Freeholds.
Suggest removing the bullet point for "Guild Halls" from the bullet point listing of Freehold Building types. A new section could be created for “Guild Freeholds” separate from “Freeholds”. Then this bullet point for "Guild Halls" would be listed as a Guild Freehold building.
(Suggestion) On the “GUILD FREEHOLD” page add the point that, A Guild Freehold Plot Certificate is an achievement earned by a guild once it has progressed to a high enough stage through the progression point system.
The Guild Freehold plot must be placed on land around a Stage 4 or higher node.
Infrastructure on the Guild Freehold plot is purchasable by a guild using progression points, examples of buildings that can be built are:
Infrastructure for the production of guild armor and items that can be used in battle.
These structures can be leveled up like normal freehold buildings can.
(1:06:27 through 1:08:01) www.youtube.com/watch?v=OBSiZmXwDz4=1h06m27s “A guild at a certain level will have the ability to receive a guild specific freehold plot that’s separate from the character Freehold plot, the guild will have to progress to that stage and the guild leader will own the ability to place that Guild Freehold and then you’ll be able to build infrastructure that is specifically for the guild that can be attained through purchasing by using guild progression points, specific schematics that can build certain halls that benefit the players or can produce potentially, guild armors or guild items that can be used in battle and the guild can level that up. If they don’t have a Guild Freehold and they have an in-node Guild hall [as one of the node’s patron guilds], then those systems would be available through purchasing and progressing that guild hall. Regular Freeholds may be placed around any Stage 3 or higher Node, but Guild Freeholds plots may only be placed around a stage 4 or higher node, but that is something we are going to test in alpha.” – Steven Sharif - State of the Game - 11AM PST Friday, March 8th Live Stream
- The key phrase that was stated by Steven immediately before the above quote is I believe one of the ideas and will be we aren't definitive yet on this - we have a couple of ideas for it but one of the ideas is that a guild at a certain level will have the ability to receive a guild specific freehold plot... Since he explicitly stated that those ideas were not definitive it was decided at that time to exclude these specific details from the wiki until a more clear direction is given. --Lex (talk) 17:38, 19 August 2020 (EDT)
Second reference to Guild Halls unique to Guild Freeholds: (45:49) www.youtube.com/watch?v=fh_Hi4f0H3Q&feature=youtu.be&t=45m49s
--Stephen (talk) 14:41, 18 August 2020 (CST)
- This info has been integrated into Guild halls, Freeholds and Guilds. Thanks. --Lex (talk) 17:38, 19 August 2020 (EDT)
Under the subsection Guild Halls, change hyperlink connected to the world "Guild Freehold" to direct reader to new "Guild Freehold" page rather than the standard "Freehold" page. --Stephen (talk) 14:45, 18 August 2020 (CST)