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Group dynamics

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Ashes of Creation aims to bring players together in many ways and so group dynamics are an important feature of the game.[1]

Ashes of Creation is still very much in-development. These systems could easily change through playtesting and player feedback.[1]

Group sizes

  • The party size is eight (8) players for a single group.[1]
  • Raids will have 40 man groups.[2]
  • Arenas will have 1 man, 3 man, 5 man and possible 20 FFA group sizes [3].

Looting rules

Ashes of Creation intends to use traditional loot rules, selected by the party leader.[1]

Lootmaster

A lootmaster (or master looter) is a player designated by the party leader to decide how loot is distributed in a party or raid.[4]

Round-robin

With round-robin looting, party members take turns looting.[5]

Need before greed

This is a traditional need before greed system based on dice rolls.

Bidding system

Intrepid are investigating a potential bidding system, which allows players to bid on instead of rolling for them.[1]

  • The highest bidder wins the item.
  • The gold then goes into a pool that is split among the rest of the party members.

Party Roles

There will be traditional Tank, DPS, and Support roles in Ashes of Creation.[1]

  • Although traditional roles are present, players should not feel branded by their primary archetype.
  • Skill augments available through the class system allow characters to be personalized outside of their primary role.
  • Players can also double down on their archetype choice to strengthen their primary role.

References