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Difference between revisions of "Gathering"

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* Resources will be in locations where you would expect them to be organically.
 
* Resources will be in locations where you would expect them to be organically.
 
* Gathering within a [[Nodes|nodes]] ZOI will contribute to its experience growth.
 
* Gathering within a [[Nodes|nodes]] ZOI will contribute to its experience growth.
* Resources exist as a "cluster" and will last until the full resource is depleted.
+
* Resources exist as a cluster and will last until the full resource is depleted.
 
* Once the resource is used up it may spawn in a random location in the world.  
 
* Once the resource is used up it may spawn in a random location in the world.  
 
* Some unique resources may be monsters in disguise or have monsters defending them <ref>[[File:Gathering.png|350px]]</ref>.
 
* Some unique resources may be monsters in disguise or have monsters defending them <ref>[[File:Gathering.png|350px]]</ref>.

Revision as of 11:30, 15 October 2017

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Mushrooms that can be found in the underrealm

Gathering [1]

  • One of the artisan classes.
  • Resources that can be gathered do not leave clues to being gatherable.
  • You need to learn what can be gathered by trial and error and learning their visuals.
  • Resources will be in locations where you would expect them to be organically.
  • Gathering within a nodes ZOI will contribute to its experience growth.
  • Resources exist as a cluster and will last until the full resource is depleted.
  • Once the resource is used up it may spawn in a random location in the world.
  • Some unique resources may be monsters in disguise or have monsters defending them [2].

Harvest skill [3]

Harvest skill
  • Players have a harvest skill which allows you to gather.
  • The skill displays a green circle.
  • Placing the green circle over the resource will start the keystroke skill.
  • If the player hits the harvest skill whilst in the red area they can crit on their harvest.


Notes