Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Castle regions
Jump to navigation
Jump to search
Guild castles influence a castle region around them.[1]
- A castle's region is 1/5th the game world.[2]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[3][4]
- A castle could have a metropolis beside it.[5]
- Castle region boundaries are static.[3]
- Guild castles impose a tax on all revenue for the nodes within its region.[6][7]
Castle taxes
Guild castles impose a tax on all revenue for the nodes within its region.[6][7]
- The monarch sets the tax rate, and can use those proceeds to upgrade defenses, maintain the castle's direct nodes, or provide buffs and benefits to the citizens of that region.[8]
- Castle taxes are carried via NPC generated caravans from the nodes that fall under the castle's purview to one of the castle nodes at the end of each week leading up to a castle siege.[9]
- In addition to taxes, Castles also influence crop yields, resources and events within its region.[10]
- Part of the tax and resources gathered are applied to the castle for improvements.[6][11][12]
- The remainder of tax income can be used by the guild for whatever they want.[6][13]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[14]
- Castles have the ability to allocate taxes collected from nodes under them toward certain benefits that go back to the node. Or they can be more selfishly governed that treasury more towards the guild that owns it and that obviously is going to have some political implications, because it could- if you're not using it for the benefit of the people in the region they might rise up and help take you out from that that position of owning that castle.[6] – Steven Sharif
Economic regions
Economic regions are static areas defined by geographic points of interest.[16][17][18]
- Castle regions are larger and encompass multiple economic regions.[16]
- Nodes are the glue that hold castle and economic regions together in potential synergy or chaos.[19]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[4]
The whole map would be under the influence of 1 of 5 castle regions. However, castle regions aren't the only TYPE of region - there are also economic regions, among other things.[17] – Sarah Flanagan
See also
References
- ↑
- ↑
- ↑ 3.0 3.1
- ↑ 4.0 4.1
- ↑
- ↑ 6.0 6.1 6.2 6.3 6.4 Livestream, April 30, 2021 (1:01:10).
- ↑ 7.0 7.1
- ↑ 8.0 8.1 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ Livestream, August 28, 2020 (1:39:02).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ 16.0 16.1 16.2
- ↑ 17.0 17.1
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑