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417 bytes added ,  23:28, 21 August 2018
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* Camera [[wikipedia:Field_of_view_in_video_games|field-of-view (FoV)]] is customizable.{{quote|Camera.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/310510985595060235}}
 
* Camera [[wikipedia:Field_of_view_in_video_games|field-of-view (FoV)]] is customizable.{{quote|Camera.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/310510985595060235}}
 
* Camera mechanics are similar to [[wikipedia:ArcheAge|ArcheAge]] (hold mouse buttons to move the camera).{{quote|camera mechanics.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/275358395349860363}}
 
* Camera mechanics are similar to [[wikipedia:ArcheAge|ArcheAge]] (hold mouse buttons to move the camera).{{quote|camera mechanics.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/275358395349860363}}
* [[wikipedia:First-person (video games)|First-person point-of-view]] may be able to be achieved by zooming the camera, but the game is fundamentally third-person.
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* [[wikipedia:First-person (video games)|First-person point-of-view]] may be able to be achieved by zooming the camera, but the game is fundamentally third-person.{{interview|17 August 2018|4m31|WaNlRMaNZzg}}
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<blockquote>''We don't have the first-person zoom in because when you get into first-person there's a different animation set required for the holding of the weapon: The hands that you see in front of you; and we don't have those animations. So we're really focusing on third-person.''{{interview|17 August 2018|4m31|WaNlRMaNZzg}}{{ndash|[[Steven Sharif]]}}</blockquote>
    
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