Difference between revisions of "Template:System driven caravans"

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search
(Created)
 
m
Line 1: Line 1:
[[Quests|Quest]] driven [[Caravans|caravans]] are used for trade routes between [[Nodes|nodes]]. These caravans are system driven.{{livestream|28 July 2017|19m43|rx6xdibiRIk}}  
+
[[Quests|Quest]] driven [[Caravans|caravans]] are used for [[Trade routes|trade routes]] between [[Nodes|nodes]]. These caravans are system driven.{{livestream|28 July 2017|19m43|rx6xdibiRIk}}  
  
 
* These are initiated by players with a diverse choice of routes and launch windows, making them difficult to [[Zergs|zerg]].{{quote|caravan zerg.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/258668016349347840}}
 
* These are initiated by players with a diverse choice of routes and launch windows, making them difficult to [[Zergs|zerg]].{{quote|caravan zerg.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/258668016349347840}}

Revision as of 14:30, 22 July 2019

Quest driven caravans are used for trade routes between nodes. These caravans are system driven.[1]

  • These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[2]
  • Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[3]
  • Node-based caravan stats and capabilities scale with their node's advancement.
  • Roads will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[4]

The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[2]Steven Sharif