Template:Node taxes
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↑ 1.0 1.1 1.2 Video, August 31, 2023 (28:04).
↑ Livestream, March 28, 2020 (1:03:38).
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↑ 5.0 5.1 Interview, July 9, 2023 (38:14).
↑ 6.0 6.1 Interview, March 27, 2020 (0:30).
↑ Video, April 5, 2018 (41:48).
↑ Interview, July 9, 2023 (54:46).
↑ Livestream, June 30, 2023 (1:45:22).
↑ 10.0 10.1
↑ 11.0 11.1 Livestream, August 26, 2022 (1:10:16).
↑ 12.0 12.1 Interview, May 11, 2018 (57:02).
Mayors are able to set tax rates for various activities within their node. They will gain additional taxation controls as their node advances.[1][2]
- Amenities taxes
- Commerce taxes
- This may include taxes that apply to tavern games.[3][4]
- Property taxes
- These scale based on the stage that a player joined a node as a citizen.[5][6][7]
- The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[5][6]
- Freehold property taxes scale according to the number of freehold building permits issued for that freehold.[8][9][10]
Tax revenue only goes toward funding node development. This cannot be withdrawn by the mayor or any other player.[11][10]
Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[11][12]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[12]