Difference between revisions of "Template:Node taxes"
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− | [[File:Node Tab Tax Advanced Details.png|thumb| | + | [[File:Node Tab Tax Advanced Details.png|thumb||[[Alpha-2]] [[Node treasury]] work-in-progress advanced [[Node taxes|node taxes]] [[UI]].{{video|2023-08-31|28m04|bJwLHPGPH5s}} <blockquote>''As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.''{{video|2023-08-31|28m04|bJwLHPGPH5s}}{{ndash|[[Chris Justo]]}}</blockquote>]] |
− | [[File:Citizenship Dues.png|thumb| | + | [[File:Citizenship Dues.png|thumb||[[Alpha-2]] [[Citizenship dues]] and [[Node taxes|node taxes]] work-in-progress [[UI]].{{video|2023-08-31|28m04|bJwLHPGPH5s}}]] |
[[Mayors]] are able to set a generalized [[Node taxes|node tax rate]] as well as overrides for different activities within their [[Nodes|node]]. Mayors gain additional taxation controls as their [[Node advancement|node advances]].{{video|2023-08-31|28m04|bJwLHPGPH5s}}{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}} | [[Mayors]] are able to set a generalized [[Node taxes|node tax rate]] as well as overrides for different activities within their [[Nodes|node]]. Mayors gain additional taxation controls as their [[Node advancement|node advances]].{{video|2023-08-31|28m04|bJwLHPGPH5s}}{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}} | ||
* Amenities tax override.{{video|2023-08-31|28m04|bJwLHPGPH5s}} | * Amenities tax override.{{video|2023-08-31|28m04|bJwLHPGPH5s}} |
Revision as of 22:58, 22 September 2023
Mayors are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[1][2]
- Amenities tax override.[1]
- Artisanship tax override.[1]
- Commerce tax override.[1]
- This may include taxes that apply to tavern games.[3][4]
- Property tax override.[1]
- Freehold property taxes scale according to the number of freehold building permits issued for that freehold.[5][6][7]
- Citizenship dues and property taxes scale based on the stage of the node when a player became a citizen.[8][9][10][11][12]
- The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[10][11]
Tax revenue only goes toward funding node development. This cannot be withdrawn by the mayor or any other player.[13][7]
Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[13][14]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[14]