Difference between revisions of "Template:Node taxes"
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↑ 1.0 1.1 1.2 Video, August 31, 2023 (28:04).
↑ Livestream, March 28, 2020 (1:03:38).
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↑
↑ 5.0 5.1 Interview, July 9, 2023 (38:14).
↑ 6.0 6.1 Interview, March 27, 2020 (0:30).
↑ Video, April 5, 2018 (41:48).
↑ Interview, July 9, 2023 (54:46).
↑ Livestream, June 30, 2023 (1:45:22).
↑ 10.0 10.1
↑ 11.0 11.1 Livestream, August 26, 2022 (1:10:16).
↑ 12.0 12.1 Interview, May 11, 2018 (57:02).
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[[File:Node Tab Tax Advanced Details.png|thumb|450px|[[Alpha-2]] [[Node treasury]] work-in-progress [[Node taxes|node taxes]] [[UI]].{{video|2023-08-31|28m04|bJwLHPGPH5s}} <blockquote>''As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.''{{video|2023-08-31|28m04|bJwLHPGPH5s}}{{ndash|[[Chris Justo]]}}</blockquote>]] | [[File:Node Tab Tax Advanced Details.png|thumb|450px|[[Alpha-2]] [[Node treasury]] work-in-progress [[Node taxes|node taxes]] [[UI]].{{video|2023-08-31|28m04|bJwLHPGPH5s}} <blockquote>''As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.''{{video|2023-08-31|28m04|bJwLHPGPH5s}}{{ndash|[[Chris Justo]]}}</blockquote>]] | ||
− | [[Mayors]] are able to set [[Node taxes|tax | + | [[Mayors]] are able to set a generalized [[Node taxes|node tax rate]] as well as overrides for different activities within their [[Nodes|node]]. Mayors gain additional taxation controls as their [[Node advancement|node advances]].{{video|2023-08-31|28m04|bJwLHPGPH5s}}{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}} |
− | * Amenities | + | * Amenities tax override |
− | * Commerce | + | * Artisanship taxe override |
+ | * Commerce taxe override | ||
** This may include taxes that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}} | ** This may include taxes that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}} | ||
− | * [[Property taxes]] | + | * [[Property taxes|Property tax]] override |
** These scale based on the [[Node stages|stage]] that a player joined a [[Nodes|node]] as a [[Node citizens|citizen]].{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}}{{video|2018-04-5|41m48|NsPR_a2n5SM}} | ** These scale based on the [[Node stages|stage]] that a player joined a [[Nodes|node]] as a [[Node citizens|citizen]].{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}}{{video|2018-04-5|41m48|NsPR_a2n5SM}} | ||
** The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}} | ** The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}} |
Revision as of 22:10, 4 September 2023
Mayors are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[1][2]
- Amenities tax override
- Artisanship taxe override
- Commerce taxe override
- This may include taxes that apply to tavern games.[3][4]
- Property tax override
- These scale based on the stage that a player joined a node as a citizen.[5][6][7]
- The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[5][6]
- Freehold property taxes scale according to the number of freehold building permits issued for that freehold.[8][9][10]
Tax revenue only goes toward funding node development. This cannot be withdrawn by the mayor or any other player.[11][10]
Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[11][12]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[12]