Difference between revisions of "Template:Node taxes"
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↑ 1.0 1.1 1.2 Video, August 31, 2023 (28:04).
↑ Livestream, March 28, 2020 (1:03:38).
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↑ 5.0 5.1 Interview, July 9, 2023 (38:14).
↑ 6.0 6.1 Interview, March 27, 2020 (0:30).
↑ Video, April 5, 2018 (41:48).
↑ Interview, July 9, 2023 (54:46).
↑ Livestream, June 30, 2023 (1:45:22).
↑ 10.0 10.1
↑ 11.0 11.1 Livestream, August 26, 2022 (1:10:16).
↑ 12.0 12.1 Interview, May 11, 2018 (57:02).
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− | [[File: | + | [[File:Node Tab Tax Advanced Details.png|thumb|450px|[[Alpha-2]] [[Node treasury]] work-in-progress [[Node taxes|node taxes]] [[UI]].{{video|2023-08-31|28m04|bJwLHPGPH5s}} <blockquote>''As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.''{{video|2023-08-31|28m04|bJwLHPGPH5s}}{{ndash|[[Chris Justo]]}}</blockquote>]] |
− | [[Mayors]] are able to set [[Node taxes|tax rates]] for their [[Nodes|node]].{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}} | + | [[Mayors]] are able to set [[Node taxes|tax rates]] for various activities within their [[Nodes|node]]. They will gain additional taxation controls as their [[Node advancement|node advances]].{{video|2023-08-31|28m04|bJwLHPGPH5s}}{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}} |
− | * This | + | * Amenities taxes |
+ | * Commerce taxes | ||
+ | ** This may include taxes that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}} | ||
+ | * [[Property taxes]] | ||
+ | ** These scale based on the [[Node stages|stage]] that a player joined a [[Nodes|node]] as a [[Node citizens|citizen]].{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}}{{video|2018-04-5|41m48|NsPR_a2n5SM}} | ||
+ | ** The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}} | ||
+ | ** [[Freeholds|Freehold]] property taxes scale according to the number of [[Freehold building permits|freehold building permits]] issued for that freehold.{{interview|2023-07-09|54m46|IUrjiAHZJT4}}{{livestream|2023-06-30|1h45m22|K-OyTa9pgQk}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}} | ||
− | + | Tax revenue only goes toward funding [[Node development|node development]]. This cannot be withdrawn by the [[Mayors|mayor]] or any other player.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}} | |
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− | [[ | + | [[Regent nodes]] take a cut of [[Taxation|taxes]] from various activities that occur within their [[Vassal nodes|vassal node]] structure.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{interview|2018-05-11|57m02|ZnoHtzaQeMs}} |
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* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|2018-05-11|57m02|ZnoHtzaQeMs}} | * This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|2018-05-11|57m02|ZnoHtzaQeMs}} |
Revision as of 22:08, 4 September 2023
Mayors are able to set tax rates for various activities within their node. They will gain additional taxation controls as their node advances.[1][2]
- Amenities taxes
- Commerce taxes
- This may include taxes that apply to tavern games.[3][4]
- Property taxes
- These scale based on the stage that a player joined a node as a citizen.[5][6][7]
- The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[5][6]
- Freehold property taxes scale according to the number of freehold building permits issued for that freehold.[8][9][10]
Tax revenue only goes toward funding node development. This cannot be withdrawn by the mayor or any other player.[11][10]
Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[11][12]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[12]