Difference between revisions of "Template:Node taxes"

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[[File:vlcsnap-2020-03-28-19h58m47s518.png|thumb|450px|[[Alpha-1]] [[Mayors|mayoral]] [[User interface|user interface]].{{livestream|28 March 2020|1h03m38|d6MJfCNq8uI}}]]
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[[File:Node Tab Tax Advanced Details.png|thumb||[[Alpha-2]] [[Node treasury]] work-in-progress advanced [[Node taxes|node taxes]] [[UI]].{{video|2023-08-31|28m04|bJwLHPGPH5s}} <blockquote>''As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.''{{video|2023-08-31|28m04|bJwLHPGPH5s}}{{ndash|[[Chris Justo]]}}</blockquote>]]
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[[File:Citizenship Dues.png|thumb||[[Alpha-2]] [[Citizenship dues]] and [[Node taxes|node taxes]] work-in-progress [[UI]].{{video|2023-08-31|28m04|bJwLHPGPH5s}}]]
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[[Mayors]] are able to set a generalized [[Node taxes|node tax rate]] as well as overrides for different activities within their [[Nodes|node]]. Mayors gain additional taxation controls as their [[Node advancement|node advances]].{{video|2023-08-31|28m04|bJwLHPGPH5s}}{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}}
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* Amenities tax override.{{video|2023-08-31|28m04|bJwLHPGPH5s}}
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* Artisanship tax override.{{video|2023-08-31|28m04|bJwLHPGPH5s}}
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* Commerce tax override.{{video|2023-08-31|28m04|bJwLHPGPH5s}}
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** This may include taxes that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}}
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* [[Property taxes|Property tax]] override.{{video|2023-08-31|28m04|bJwLHPGPH5s}}
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** [[Freeholds|Freehold]] property taxes scale according to the number of [[Freehold building permits|freehold building permits]] issued for that freehold.{{interview|2023-07-09|54m46|IUrjiAHZJT4}}{{livestream|2023-06-30|1h45m22|K-OyTa9pgQk}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}}
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* [[Citizenship dues]] and property taxes scale based on the [[Node stages|stage of the node]] when a player became a [[Node citizens|citizen]].{{web|https://ashesofcreation.com/news/2023-09-01-development-update-with-village-node|Blog: Development Update with Village Node.}}{{livestream|2023-08-31|15m51|JvsXn43Gak0}}{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}}{{video|2018-04-5|41m48|NsPR_a2n5SM}}
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** The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}}
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* Node tax rates will be visible on the [[World map|world map]] by hovering over a node location.{{livestream|2023-09-29|1h11m22|OmTNooWyZxU}}
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* Tax revenue only goes toward funding [[Node development|node development]]. This cannot be withdrawn by the [[Mayors|mayor]] or any other player.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}}
  
[[Mayors]] are able to set [[Node taxes|tax rates]] for their [[Nodes|node]].{{livestream|28 March 2020|1h03m38|d6MJfCNq8uI}}
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[[Regent nodes]] take a cut of [[Taxation|taxes]] from various activities that occur within their [[Vassal nodes|vassal node]] structure.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{interview|2018-05-11|57m02|ZnoHtzaQeMs}}
* This includes setting tax rates that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}}
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* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|2018-05-11|57m02|ZnoHtzaQeMs}}
 
 
[[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296026635130372097}}
 
 
 
* Tax money only goes toward funding [[Node layout and style|node development]]. This [[Gold|gold]] cannot be withdrawn by the [[Mayors|mayor]] or any other player.{{livestream|26 August 2022|1h10m16|4XLJelgfO3g}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}}
 
* Taxation rates scale based on when a player joined a [[Nodes|node]] as a [[Node citizens|citizen]]. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|27 March 2020|0m30|TzD_u7C8NxA}}
 
 
 
Parent (Sovereign) [[Nodes|nodes]] take a cut of all [[Taxation|taxes]] from the [[Player housing|housing]] and any [[Markets|services]] that occur within their [[Vassal nodes|vassal node]] structure.{{livestream|26 August 2022|1h10m16|4XLJelgfO3g}}{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}
 
 
 
* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}
 

Latest revision as of 15:04, 4 October 2023

Alpha-2 Node treasury work-in-progress advanced node taxes UI.[1]

As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.[1]Chris Justo

Mayors are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[1][2]

Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[14][15]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[15]
  • 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Video, August 31, 2023 (28:04).
  • Livestream, March 28, 2020 (1:03:38).
  • steven-tavern-games-1.png
  • steven-tavern-games-2.png
  • Interview, July 9, 2023 (54:46).
  • Livestream, June 30, 2023 (1:45:22).
  • 7.0 7.1 Tax spending.png
  • Blog: Development Update with Village Node.
  • Livestream, August 31, 2023 (15:51).
  • 10.0 10.1 Interview, July 9, 2023 (38:14).
  • 11.0 11.1 Interview, March 27, 2020 (0:30).
  • Video, April 5, 2018 (41:48).
  • Livestream, September 29, 2023 (1:11:22).
  • 14.0 14.1 Livestream, August 26, 2022 (1:10:16).
  • 15.0 15.1 Interview, May 11, 2018 (57:02).