Difference between revisions of "Template:Node taxes"
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↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Video, August 31, 2023 (28:04).
↑ Livestream, March 28, 2020 (1:03:38).
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↑ Interview, July 9, 2023 (54:46).
↑ Livestream, June 30, 2023 (1:45:22).
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↑ Blog: Development Update with Village Node.
↑ Livestream, August 31, 2023 (15:51).
↑ 10.0 10.1 Interview, July 9, 2023 (38:14).
↑ 11.0 11.1 Interview, March 27, 2020 (0:30).
↑ Video, April 5, 2018 (41:48).
↑ Livestream, September 29, 2023 (1:11:22).
↑ 14.0 14.1 Livestream, August 26, 2022 (1:10:16).
↑ 15.0 15.1 Interview, May 11, 2018 (57:02).
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* [[Citizenship dues]] and property taxes scale based on the [[Node stages|stage of the node]] when a player became a [[Node citizens|citizen]].{{web|https://ashesofcreation.com/news/2023-09-01-development-update-with-village-node|Blog: Development Update with Village Node.}}{{livestream|2023-08-31|15m51|JvsXn43Gak0}}{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}}{{video|2018-04-5|41m48|NsPR_a2n5SM}} | * [[Citizenship dues]] and property taxes scale based on the [[Node stages|stage of the node]] when a player became a [[Node citizens|citizen]].{{web|https://ashesofcreation.com/news/2023-09-01-development-update-with-village-node|Blog: Development Update with Village Node.}}{{livestream|2023-08-31|15m51|JvsXn43Gak0}}{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}}{{video|2018-04-5|41m48|NsPR_a2n5SM}} | ||
** The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}} | ** The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}} | ||
− | * Node tax rates will be visible on the [[World map|world map]] by hovering over a node location.{{livestream|2023- | + | * Node tax rates will be visible on the [[World map|world map]] by hovering over a node location.{{livestream|2023-09-29|1h11m22|OmTNooWyZxU}} |
* Tax revenue only goes toward funding [[Node development|node development]]. This cannot be withdrawn by the [[Mayors|mayor]] or any other player.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}} | * Tax revenue only goes toward funding [[Node development|node development]]. This cannot be withdrawn by the [[Mayors|mayor]] or any other player.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}} | ||
[[Regent nodes]] take a cut of [[Taxation|taxes]] from various activities that occur within their [[Vassal nodes|vassal node]] structure.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{interview|2018-05-11|57m02|ZnoHtzaQeMs}} | [[Regent nodes]] take a cut of [[Taxation|taxes]] from various activities that occur within their [[Vassal nodes|vassal node]] structure.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{interview|2018-05-11|57m02|ZnoHtzaQeMs}} | ||
* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|2018-05-11|57m02|ZnoHtzaQeMs}} | * This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|2018-05-11|57m02|ZnoHtzaQeMs}} |
Latest revision as of 15:04, 4 October 2023
Mayors are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[1][2]
- Amenities tax override.[1]
- Artisanship tax override.[1]
- Commerce tax override.[1]
- This may include taxes that apply to tavern games.[3][4]
- Property tax override.[1]
- Freehold property taxes scale according to the number of freehold building permits issued for that freehold.[5][6][7]
- Citizenship dues and property taxes scale based on the stage of the node when a player became a citizen.[8][9][10][11][12]
- The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[10][11]
- Node tax rates will be visible on the world map by hovering over a node location.[13]
- Tax revenue only goes toward funding node development. This cannot be withdrawn by the mayor or any other player.[14][7]
Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[14][15]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[15]