Difference between revisions of "Template:Node sieges"

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[[Node sieges]] enable players to destroy nodes.{{web|https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy|Blog - Know Your Nodes - Advance and Destroy.}}  This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.{{web|https://web.archive.org/web/20170404005015/https://www.ashesofcreation.com/a-reactive-world-nodes/|A reactive world - Nodes.}}
 
[[Node sieges]] enable players to destroy nodes.{{web|https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy|Blog - Know Your Nodes - Advance and Destroy.}}  This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.{{web|https://web.archive.org/web/20170404005015/https://www.ashesofcreation.com/a-reactive-world-nodes/|A reactive world - Nodes.}}
 
* Attackers may not be capable of destroying a node. Instead they may carry out precision attacks to disable specific service-oriented [[Node buildings|buildings]] within the node. These buildings can be targeted with [[Siege weapons|siege weapons]] and bombs.{{livestream|November 22 2019|16m56|A1SjmI_SOgo}}
 
* If the node still exists after the siege has ended, [[Citizens|citizens]] will need to obtain the [[Resources|resources]] needed to rebuild any damaged infrastructure.{{livestream|November 22 2019|17m59|A1SjmI_SOgo}}
 
 
<blockquote>''You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach you know a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.''{{livestream|November 22 2019|16m56|A1SjmI_SOgo}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
  
 
Sieging nodes will not be an easy task for the attackers. [[Cities]] and [[Metropolises|metropolises]] will have a considerable defensive advantage.{{web|https://web.archive.org/web/20170404005015/https://www.ashesofcreation.com/a-reactive-world-nodes/|A reactive world - Nodes.}}  
 
Sieging nodes will not be an easy task for the attackers. [[Cities]] and [[Metropolises|metropolises]] will have a considerable defensive advantage.{{web|https://web.archive.org/web/20170404005015/https://www.ashesofcreation.com/a-reactive-world-nodes/|A reactive world - Nodes.}}  

Revision as of 17:13, 13 July 2020

Node sieges (Pre-alpha footage).[1]

As some areas in the world grow, others will fall. This is the foundation of the living, breathing world that is Ashes of Creation, where players will have the ability to make important decisions that matter in the longevity of an area becoming a city, or whether to siege a rival town. Rise above the ashes, create the world around you, and be a part of the story that unfolds because of your actions and decisions.[2]Margaret Krohn

Node sieges enable players to destroy nodes.[2] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[3]

Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[3]

If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![4]Steven Sharif

Nodes can delevel based on node atrophy.[2]