Difference between revisions of "Template:Node leadership powers"

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* Mark foreign citizens of other nodes as enemies of the state.{{web|https://www.ashesofcreation.com/blog/city-hall/|City hall.}}{{quote|assassination.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/306669267468943362}}
 
* Mark foreign citizens of other nodes as enemies of the state.{{web|https://www.ashesofcreation.com/blog/city-hall/|City hall.}}{{quote|assassination.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/306669267468943362}}
  
* Declare war on another node and rally citizens to the cause.{{web|https://www.ashesofcreation.com/blog/city-hall/|City hall.}}
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* Declare [[Node wars|war]] on another node and rally citizens to the cause.{{web|https://www.ashesofcreation.com/blog/city-hall/|City hall.}}
  
 
* Enter into trade agreements.{{web|https://www.ashesofcreation.com/blog/city-hall/|City hall.}}
 
* Enter into trade agreements.{{web|https://www.ashesofcreation.com/blog/city-hall/|City hall.}}
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* Governments may be able to choose a node name from a predetermined list.{{quote|node naming.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/297778433700659213}}{{livestream|19 May 2017|36m05|LUJugtqTBxw}}
 
* Governments may be able to choose a node name from a predetermined list.{{quote|node naming.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/297778433700659213}}{{livestream|19 May 2017|36m05|LUJugtqTBxw}}
 
<blockquote>''We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all kind of cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.''{{video|5 April 2018|41m48|NsPR_a2n5SM}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
  
 
<blockquote>''The government has a lot of say in the direction of the nodes development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.''{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}</blockquote>
 
<blockquote>''The government has a lot of say in the direction of the nodes development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.''{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}</blockquote>

Revision as of 17:39, 11 June 2019

Government officials will have wide-ranging abilities to influence their node.[1]

  • Mark foreign citizens of other nodes as enemies of the state.[2][3]
  • Declare war on another node and rally citizens to the cause.[2]
  • Enter into trade agreements.[2]
  • Directing assets.[4]
  • Defensive ability.[4]
  • Governments may be able to choose a node name from a predetermined list.[5][6]

The government has a lot of say in the direction of the nodes development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[4]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[7]Steven Sharif

Guilds do not control nodes. Guild leaders will likely not be able to be mayors of nodes.[8][9]

  • Guilds hold separate roles in the direction of the node than the roles held by private citizens.[4]
  • Only a certain number of guilds may participate in these roles.[4]
  • Separate guild roles are reserved for small, medium and large guilds.[4]

Guild’s also hold separate roles in the direction of the node, than the roles held by private citizens, and only a certain number of guilds may participate in these roles. Separate guild roles are reserved for Small size guilds, medium size guilds and large size guilds.[4]