Template:Node destruction

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Revision as of 22:40, 21 April 2019 by Jahlon (talk | contribs) (Fixed successful node siege quote)

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A successful siege will destroy the node.[1]


Nodes can also delevel based on node atrophy.[1]

  • Nodes can delevel to stage 0 (wilderness) after a successful siege.[2]
  • A node cannot delevel more than a single level at a time.[1]
  • There will be spoils from successfully sieging a node.[3]

If a Node delevels, it returns to the previous Stage, but keeps the racial style it had before deleveling. A Node cannot delevel more than a single level at a time. For example, a Level 2 Node would become a Level 1, or a Level 1 Node would become a Level 0. If deleveling would cause a Node to lose its Vassals, it does so. When a Node delevels it enters a “safe period,” during which the deficit is temporarily reduced to 0. Once the safe period expires, the Node can once again begin losing experience based on its deficit.[1]Margaret Krohn

Nodes can be destroyed starting at level 3 (Village).[1]

Nodes can be destroyed starting at Level 3 - Village Stage, and are destroyed through sieges... If a siege is successful, then the Node is brought down to Level 0, anyone who was a citizen of that Node is no longer a citizen, and any Freeholds owned by the citizens of the Node are destroyed. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure.[1]Margaret Krohn