Difference between revisions of "Template:Metrics"
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− | [[Ashes of Creation]] gathers tracking data to facilitate [[Achievements|achievements]], [[Titles|titles]] and other accolades on a [[Servers|server]].{{podcast|4 | + | [[Ashes of Creation]] gathers tracking data to facilitate [[Achievements|achievements]], [[Titles|titles]] and other accolades on a [[Servers|server]].{{podcast|2018-08-4|1h47m21|IXIpLC__7fA}} |
− | * Number of successful [[Sieges|siege]] defenses.{{podcast|4 | + | * Number of successful [[Sieges|siege]] defenses.{{podcast|2018-08-4|1h47m21|IXIpLC__7fA}} |
− | * Number of successful siege assaults.{{podcast|4 | + | * Number of successful siege assaults.{{podcast|2018-08-4|1h47m21|IXIpLC__7fA}} |
− | * Number of [[PvP]] kills.{{podcast|4 | + | * Number of [[PvP]] kills.{{quote|steven-pvp-metrics.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996879352253923358}}{{podcast|2018-08-4|1h47m21|IXIpLC__7fA}} |
− | * [[Raids|Raid]] participation points.{{podcast|4 | + | * Number of [[PvP]] deaths.{{quote|steven-pvp-metrics.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996879352253923358}} |
− | * Number of firsts.{{podcast|4 | + | * [[Raids|Raid]] participation points.{{podcast|2018-08-4|1h47m21|IXIpLC__7fA}} |
+ | * Number of firsts.{{podcast|2018-08-4|1h47m21|IXIpLC__7fA}} | ||
− | <blockquote>''Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.''{{podcast|4 | + | <blockquote>''Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.''{{podcast|2018-08-4|1h47m21|IXIpLC__7fA}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Latest revision as of 20:21, 29 August 2022
Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[1]
- Number of successful siege defenses.[1]
- Number of successful siege assaults.[1]
- Number of PvP kills.[2][1]
- Number of PvP deaths.[2]
- Raid participation points.[1]
- Number of firsts.[1]
Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[1] – Steven Sharif