Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Template:Guild wars

Ashes of Creation community empowered Wiki
Revision as of 04:40, 4 July 2023 by Lex (talk | contribs) (Add update notice)

Jump to navigation Jump to search

Guild war features are currently still in the design stage, but the overall goal is for guild wars to be objective-based with great risk for each side.[1]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Guild wars can be declared at any time, but the objectives will only spawn during server prime-time.[3]
    • Players can kill each other at any time during the war (not only during server prime-time).[3]
  • Guild wars will not be permanent. Definitive victory conditions exist that are based on the level of the warring guilds and the assets that those guilds have.[4]
  • Guild wars are considered a core system of Alpha-2.[5]
I can't really define exactly what those features are yet because that design stage is still up in the air from a discussion standpoint. There's a lot of different ideas that relates to how those two can come into play, but I will say that in every MMO I've ever played guild wars are very binary. They're very like 'Okay you've declared, you have a number of kills to deaths and the guild war's over, thank you...' My objective to kind of change that dynamic is to include greater risk for the sides to initiate the war and also to make it more objective-based than just a binary kill death ratio; and the fortresses and guild halls come into that type of facilitating that change.[1]Steven Sharif
  1. 1.0 1.1 Podcast, August 4, 2018 (1:54:15).
  2. Podcast, August 18, 2018 (1:12:34).
  3. 3.0 3.1 steven-wars-prime-time.png
  4. Livestream, December 22, 2020 (1:08:41).
  5. Livestream, March 31, 2023 (1:24:21).