Template:Guild castles

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With five Castles in the world, and each having been owned by different civilizations from the far-flung past of Verra, you can expect that each Castle has its own character. Different terrains and different layouts will result in each Castle having its own advantages and disadvantages. Just because you have managed to take one Castle will not mean that your strategies will pan out in the next. Commanders will have to take into consideration the lay of the land, time of day, weather, and even seasons into account when forming their battle plans.[1]

These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[1]

Five guild castles exist in Ashes of Creation.[2] Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline.[3]

  • Guilds have a period of time to level up in order to siege these castles.
  • These castles will be very difficult to take from the NPCs.
  • Castle nodes around NPC run castles will not be present.
  • 1.0 1.1 Blog: 10 facts about castle sieges in the MMORPG.
  • castle nodes.png
  • Podcast, April 23, 2018 (21:55).